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<title>dolphin/Source/Core/DolphinQt/Config/Mapping/MappingWindow.h, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>DolphinQt: Add Triforce tab to main settings window.</title>
<updated>2026-02-16T02:14:15+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2026-02-13T08:36:31+00:00</published>
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</entry>
<entry>
<title>feat(profiles): add "open profiles folder" button + add dropdown button for profile actions</title>
<updated>2025-11-04T07:09:25+00:00</updated>
<author>
<name>iTrooz</name>
<email>hey@itrooz.fr</email>
</author>
<published>2025-11-01T14:40:49+00:00</published>
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<content type='text'>
Co-Authored-By: iTrooz &lt;hey@itrooz.fr&gt;
Co-Authored-By: Max Chateau &lt;maxban.chateau@gmail.com&gt;
Co-Authored-By: Damien R. &lt;rodriguezdamien1677@gmail.com&gt;
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Co-Authored-By: iTrooz &lt;hey@itrooz.fr&gt;
Co-Authored-By: Max Chateau &lt;maxban.chateau@gmail.com&gt;
Co-Authored-By: Damien R. &lt;rodriguezdamien1677@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Add setting to enable iterative input mappings.</title>
<updated>2025-02-15T20:15:51+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-02-01T20:33:03+00:00</published>
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</entry>
<entry>
<title>DolphinQt/Mapping: Add setting to enable waiting for alternate mappings</title>
<updated>2025-02-01T07:54:10+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-01-29T08:02:46+00:00</published>
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using the OR-operator.
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using the OR-operator.
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</entry>
<entry>
<title>DolphinQt: Add a "Configure Extension" button under the extension</title>
<updated>2025-01-22T08:58:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-01-22T08:47:47+00:00</published>
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selection combo box.
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selection combo box.
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</content>
</entry>
<entry>
<title>DolphinQt: Make input mapping and output testing non-blocking.</title>
<updated>2025-01-01T22:48:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-11-02T07:52:18+00:00</published>
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</entry>
<entry>
<title>DolphinQt: Make "All Devices" mapping hopefully less confusing.</title>
<updated>2022-10-09T22:27:25+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2022-10-09T22:10:37+00:00</published>
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</entry>
<entry>
<title>Qt: GBA Pad config</title>
<updated>2021-07-13T14:43:00+00:00</updated>
<author>
<name>Bonta</name>
<email>40473493+Bonta0@users.noreply.github.com</email>
</author>
<published>2021-07-04T11:17:32+00:00</published>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>rename InputCommon/ControllerInterface/Device to CoreDevice</title>
<updated>2021-01-27T22:29:48+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2020-09-15T11:34:41+00:00</published>
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