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<title>dolphin/Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>DolphinQt: Add a "Configure Extension" button under the extension</title>
<updated>2025-01-22T08:58:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-01-22T08:47:47+00:00</published>
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selection combo box.
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selection combo box.
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: Remove unnecessary qOverloads</title>
<updated>2023-11-04T21:14:14+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-11-04T21:01:39+00:00</published>
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qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
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qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
</pre>
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</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Use qOverload where applicable</title>
<updated>2020-04-28T14:54:19+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-07-30T13:35:46+00:00</published>
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<id>19115c84dd50105bb3a64df7e5017946247dcd46</id>
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Provides the same behvaior, but in a much more concise manner.
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Provides the same behvaior, but in a much more concise manner.
</pre>
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</content>
</entry>
<entry>
<title>InputCommon: Allow Wii remote extension to be set with an input expression.</title>
<updated>2020-02-08T22:03:13+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-01-18T17:19:32+00:00</published>
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</entry>
<entry>
<title>Motion Input: Add nunchuk support.</title>
<updated>2019-12-04T22:21:26+00:00</updated>
<author>
<name>rlnilsen</name>
<email>47765059+rlnilsen@users.noreply.github.com</email>
</author>
<published>2019-11-04T03:19:33+00:00</published>
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</entry>
<entry>
<title>WiimoteEmu/DolphinQt: Better extension display names.</title>
<updated>2019-05-01T22:25:48+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-05-01T22:25:48+00:00</published>
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</entry>
<entry>
<title>DolphinQt: Fix "Default" and "Clear" buttons not updating the displayed extension.</title>
<updated>2019-04-27T15:51:57+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-04-27T15:51:57+00:00</published>
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</entry>
<entry>
<title>WiimoteEmu: Implement MotionPlus parameter y0 and other cleanups.</title>
<updated>2019-04-23T23:38:00+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-03-20T00:15:17+00:00</published>
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</entry>
<entry>
<title>InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.</title>
<updated>2019-04-07T14:32:49+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-03-27T00:31:03+00:00</published>
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