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<title>dolphin/Source/Core/DolphinQt/Config/PropertiesDialog.cpp, branch release-prep-2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Disable cheats in hardcore mode</title>
<updated>2023-12-02T21:41:17+00:00</updated>
<author>
<name>LillyJadeKatrin</name>
<email>lilly.kitty.1988@gmail.com</email>
</author>
<published>2023-06-08T01:53:38+00:00</published>
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<id>3aebbbb3e74f24b6da7537052f8b78c6b600eefa</id>
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RetroAchievements does not allow cheats such as Action Replay or Gecko in hardcore mode, for fairness.
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<pre>
RetroAchievements does not allow cheats such as Action Replay or Gecko in hardcore mode, for fairness.
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</content>
</entry>
<entry>
<title>Disable memory patches in hardcore mode</title>
<updated>2023-12-02T21:41:16+00:00</updated>
<author>
<name>LillyJadeKatrin</name>
<email>lilly.kitty.1988@gmail.com</email>
</author>
<published>2023-11-15T17:03:21+00:00</published>
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<id>1a19a9294342828630a6d0c02ba80a1010c87315</id>
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Memory patches would be an easy way to manipulate the memory needed to calculate achievement logic, so they must be disabled. Riivolution patches that do not affect memory are allowed, as they will be hashed with the game file.
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<pre>
Memory patches would be an easy way to manipulate the memory needed to calculate achievement logic, so they must be disabled. Riivolution patches that do not affect memory are allowed, as they will be hashed with the game file.
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: add warning if graphics mods are not enabled</title>
<updated>2022-06-27T23:28:28+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2022-03-31T05:44:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8aef0015fd8903b92cf0aab8a98ee669ec97b5ef'/>
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</entry>
<entry>
<title>DolphinQt: add widget in game properties to list the various graphics mods available</title>
<updated>2022-06-27T23:22:06+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2022-03-02T06:38:00+00:00</published>
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<id>f3054aa99f69a71479c9a2e382b9016fbb00df33</id>
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</content>
</entry>
<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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<id>20257634209dba85d2cd51ad42e660090a5224e6</id>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>GeckoCodeWidget: Take game ID and revision directly instead of through GameFile.</title>
<updated>2021-06-06T19:25:37+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2021-06-06T19:25:37+00:00</published>
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<id>414e0f459862851a1714461a646bf801c09a4175</id>
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</entry>
<entry>
<title>ARCodeWidget: Take game ID and revision directly instead of through GameFile.</title>
<updated>2021-06-06T19:23:17+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2021-06-06T19:18:02+00:00</published>
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</entry>
<entry>
<title>DiscIO: Add functions CreateDisc and CreateWAD</title>
<updated>2019-07-18T20:29:04+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2019-07-14T13:49:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0f5a4b37ee8e00210b211953969f10bfb48c5aaa'/>
<id>0f5a4b37ee8e00210b211953969f10bfb48c5aaa</id>
<content type='text'>
...in addition to the existing function CreateVolume
(renamed from CreateVolumeFromFilename).

Lets code easily add constraints such as not letting the user
select a WAD file when using the disc changing functionality.
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<pre>
...in addition to the existing function CreateVolume
(renamed from CreateVolumeFromFilename).

Lets code easily add constraints such as not letting the user
select a WAD file when using the disc changing functionality.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add a Verify tab to game properties</title>
<updated>2019-04-09T12:18:41+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2019-03-21T22:04:56+00:00</published>
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</entry>
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