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<title>dolphin/Source/Core/DolphinQt/Config/WiimoteControllersWidget.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>DolphinQt: Remove the "supported Bluetooth device could not be found" label from ControllersPane.</title>
<updated>2026-04-14T18:25:44+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2026-04-14T18:25:44+00:00</published>
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<id>81be0001a907aae50259a3d7230829908af34d38</id>
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It just confuses DolphinBar users and isn't relevant these days now that Windows users do not use alternative Bluetooth stacks.
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It just confuses DolphinBar users and isn't relevant these days now that Windows users do not use alternative Bluetooth stacks.
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</content>
</entry>
<entry>
<title>Use more std::span arguments</title>
<updated>2026-03-23T22:55:09+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
</author>
<published>2026-02-01T08:20:46+00:00</published>
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</entry>
<entry>
<title>DolphinQt: Add buttons to create and reset Wii remote pairings on Windows.</title>
<updated>2025-10-12T17:37:04+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-10-04T04:08:28+00:00</published>
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</entry>
<entry>
<title>USBUtils: Refactor USB device handling</title>
<updated>2025-07-23T01:26:25+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2025-07-12T12:03:30+00:00</published>
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</entry>
<entry>
<title>BTReal: Improvements:</title>
<updated>2025-06-28T23:54:16+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-06-11T12:08:04+00:00</published>
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<id>350ec54779f9f52312f6bdd358fc63bd1d716786</id>
<content type='text'>
Separate LibUSB logic into LibUSBBluetoothAdapter class.
Submit transfers on thread with proper timing.
Throttle before ACL input for reduced input latency.
Immediately send IPC replies for outgoing data.
Continuously submit libusb transfers to fill HCI/ACL input queues.
Simplify endpoint handling and state saving.
Other cleanups.
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Separate LibUSB logic into LibUSBBluetoothAdapter class.
Submit transfers on thread with proper timing.
Throttle before ACL input for reduced input latency.
Immediately send IPC replies for outgoing data.
Continuously submit libusb transfers to fill HCI/ACL input queues.
Simplify endpoint handling and state saving.
Other cleanups.
</pre>
</div>
</content>
</entry>
<entry>
<title>WiimoteControllersWidget: Fix UI hang on opening</title>
<updated>2025-05-16T03:36:21+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2025-05-15T09:37:01+00:00</published>
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<id>ffd46cd10c686a16e398fcfed54f1cf49911e3f5</id>
<content type='text'>
Fix the UI hanging for several seconds when opening the Controllers
window.

Move the scan for Bluetooth adapters onto a separate thread so the Host
thread doesn't have to wait for it.

Only automatically scan for adapters once, when opening the Controllers
window for the first time. Add a Refresh button to let the user refresh
the adapter list afterward.
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<pre>
Fix the UI hanging for several seconds when opening the Controllers
window.

Move the scan for Bluetooth adapters onto a separate thread so the Host
thread doesn't have to wait for it.

Only automatically scan for adapters once, when opening the Controllers
window for the first time. Add a Refresh button to let the user refresh
the adapter list afterward.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add a GUI option to select a bluetooth device</title>
<updated>2025-04-23T00:19:28+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2025-02-28T07:07:17+00:00</published>
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</entry>
<entry>
<title>Qt/WiimoteControllersWidget: Add bluetooth unavailable message</title>
<updated>2023-02-24T22:30:43+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-02-23T04:10:23+00:00</published>
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<entry>
<title>Qt/WiimoteControllersWidget: Refresh GUI on settings change and refactor a bit.</title>
<updated>2022-09-20T21:47:16+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-09-20T21:47:16+00:00</published>
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<id>270ffa73513fe4f83d9d204e11a8f1e020e4a0ff</id>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
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