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<title>dolphin/Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp, branch release-prep-2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Debugger/ BreakpointsWidget: Add option to disable/enable all breaking without affecting individual breakpoint enabled states.</title>
<updated>2026-02-19T23:23:42+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2026-02-11T23:17:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f9c7731f4d8bdfbe45ddf66185bfa45d7cabd859'/>
<id>f9c7731f4d8bdfbe45ddf66185bfa45d7cabd859</id>
<content type='text'>
Allows you to quickly stop breaking, play the game, then re-enable breaking. useful if you have many active breakpoints, but need to run the game.
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Allows you to quickly stop breaking, play the game, then re-enable breaking. useful if you have many active breakpoints, but need to run the game.
</pre>
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</content>
</entry>
<entry>
<title>i18n: Add comments</title>
<updated>2025-06-28T19:41:44+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-06-22T09:51:57+00:00</published>
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<id>bc1d8ffcbbefe61a4527dbb797418b8792304d13</id>
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</pre>
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</entry>
<entry>
<title>Source: Remove redundant lambda parameter lists</title>
<updated>2025-06-14T08:19:31+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-04-28T20:02:56+00:00</published>
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</entry>
<entry>
<title>Merge pull request #13665 from jordan-woyak/dark-mode-filter</title>
<updated>2025-06-07T23:19:13+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-06-07T23:19:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1786e34bd34db61b910064741294e87bfb4d3e91'/>
<id>1786e34bd34db61b910064741294e87bfb4d3e91</id>
<content type='text'>
DolphinQt: Replace widespread SetQWidgetWindowDecorations calls with an event filter.</content>
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DolphinQt: Replace widespread SetQWidgetWindowDecorations calls with an event filter.</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: Replace widespread SetQWidgetWindowDecorations calls with an event filter.</title>
<updated>2025-06-07T21:15:34+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-05-16T17:55:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5906512847b37419890c75c6cdccfff5076a476f'/>
<id>5906512847b37419890c75c6cdccfff5076a476f</id>
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</entry>
<entry>
<title>Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core &amp; UnitTests</title>
<updated>2025-05-01T13:00:37+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-04-16T07:17:46+00:00</published>
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<id>f240e20e3f8250d279255fe48ba6ab351b581679</id>
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</entry>
<entry>
<title>Simplify `std::find_if` with `Common::Contains`</title>
<updated>2025-01-01T17:52:03+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-21T21:50:23+00:00</published>
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<id>d92c68e1de481b509d92bbdd68f83c9a92f254aa</id>
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</entry>
<entry>
<title>Partially revert "Revert "Audit uses of IsRunning and GetState""</title>
<updated>2024-10-04T16:35:41+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-07-02T15:27:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6ca2da53e86766f54df1ae79e65bb220b41ed7ef'/>
<id>6ca2da53e86766f54df1ae79e65bb220b41ed7ef</id>
<content type='text'>
This reverts the revert commit bc67fc97c39628c76a4dbca411b0e8a9bfaf726a,
except for the changes in BaseConfigLoader.cpp, which caused the bug
that made us revert 72cf2bdb87f09deff22e1085de3290126aa4ad05. PR 12917
contains an improved change to BaseConfigLoader.cpp, which can be merged
(or rejected) independently.

A few changes have also been made based on review comments.
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This reverts the revert commit bc67fc97c39628c76a4dbca411b0e8a9bfaf726a,
except for the changes in BaseConfigLoader.cpp, which caused the bug
that made us revert 72cf2bdb87f09deff22e1085de3290126aa4ad05. PR 12917
contains an improved change to BaseConfigLoader.cpp, which can be merged
(or rejected) independently.

A few changes have also been made based on review comments.
</pre>
</div>
</content>
</entry>
<entry>
<title>BreakpointWidget: Update when `Host::PPCSymbolsChanged`</title>
<updated>2024-09-21T01:39:20+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-21T01:39:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=4f821f43323b0ab23c965941b06d1f8337fc3367'/>
<id>4f821f43323b0ab23c965941b06d1f8337fc3367</id>
<content type='text'>
Otherwise, outdated symbol names will remain.
</content>
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Otherwise, outdated symbol names will remain.
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: A Ubiquitous Signal For When Breakpoints Change</title>
<updated>2024-09-21T01:37:39+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-21T01:37:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7c2a39706e84d112cf28883a64afe43aa6f0b916'/>
<id>7c2a39706e84d112cf28883a64afe43aa6f0b916</id>
<content type='text'>
There were three distinct mechanisms for signaling breakpoint changes in DolphinQt, and the wiring had room for improvement. The behavior of these signals has been consolidated into the new `Host::PPCBreakpointsChanged` signal, which can be emitted from anywhere in DolphinQt to properly update breakpoints everywhere in DolphinQt.

This improves a few things:
- For the `CodeViewWidget` and `MemoryViewWidget`, signals no longer need to propagate through the `CodeWidget` and `MemoryWidget` (respectively) to reach their destination (incoming or outgoing).
- For the `BreakpointWidget`, by self-triggering from its own signal, it no longer must manually call `Update()` after all of the emission sites.
- For the `BranchWatchDialog`, it now has one less thing it must go through the `CodeWidget` for, which is a plus.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
There were three distinct mechanisms for signaling breakpoint changes in DolphinQt, and the wiring had room for improvement. The behavior of these signals has been consolidated into the new `Host::PPCBreakpointsChanged` signal, which can be emitted from anywhere in DolphinQt to properly update breakpoints everywhere in DolphinQt.

This improves a few things:
- For the `CodeViewWidget` and `MemoryViewWidget`, signals no longer need to propagate through the `CodeWidget` and `MemoryWidget` (respectively) to reach their destination (incoming or outgoing).
- For the `BreakpointWidget`, by self-triggering from its own signal, it no longer must manually call `Update()` after all of the emission sites.
- For the `BranchWatchDialog`, it now has one less thing it must go through the `CodeWidget` for, which is a plus.
</pre>
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</content>
</entry>
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