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<title>dolphin/Source/Core/DolphinQt/Debugger/BreakpointWidget.h, branch release-prep-2407</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>BreakpointWidget: Direct editing of address cells. Prevent symbol cells from being affected.</title>
<updated>2024-06-01T01:42:24+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-05-14T20:40:11+00:00</published>
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<entry>
<title>BreakpointWidget: Make buttons, removing selecting row on clicking, and fix OnContextMenu which relied on select rows.</title>
<updated>2024-06-01T01:42:18+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-05-14T20:22:43+00:00</published>
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Add functions to edit breakpoints.
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Add functions to edit breakpoints.
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<entry>
<title>BreakpointWidget: Fix Qt centering issues with a Custom Delegate</title>
<updated>2024-05-26T00:09:21+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-05-14T20:07:17+00:00</published>
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<entry>
<title>BreakpointWidget: Move delete to the context menu.  Selecting rows will be removed, so select -&gt; delete is hard to maintain.</title>
<updated>2024-05-26T00:09:21+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-05-14T20:02:11+00:00</published>
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<entry>
<title>PowerPC: Refactor to class, move to System.</title>
<updated>2023-04-09T19:48:37+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-03-28T18:26:52+00:00</published>
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<entry>
<title>Expand conditional breakpoints to memory breakpoints</title>
<updated>2022-12-04T18:25:33+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2022-09-02T09:57:30+00:00</published>
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<entry>
<title>Debugger BreakpointWidget: Allow editing breakpoints</title>
<updated>2022-11-26T02:38:25+00:00</updated>
<author>
<name>JoshuaMK</name>
<email>60854312+JoshuaMKW@users.noreply.github.com</email>
</author>
<published>2022-11-21T04:11:15+00:00</published>
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<entry>
<title>Debugger: Initial implementation of conditional breakpoints</title>
<updated>2022-10-07T04:34:44+00:00</updated>
<author>
<name>smurf3tte</name>
<email>75271109+smurf3tte@users.noreply.github.com</email>
</author>
<published>2020-12-16T23:40:20+00:00</published>
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Expression class to store compiled expressions and associated variable list.

Co-authored-by:  TryTwo &lt;taolas@gmail.com&gt;
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Expression class to store compiled expressions and associated variable list.

Co-authored-by:  TryTwo &lt;taolas@gmail.com&gt;
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<entry>
<title>Add options for BreakpointWidget, WatchWidget, and CheatSearches to send address to Memory Widget</title>
<updated>2022-06-01T08:53:15+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2022-05-28T00:34:47+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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