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<title>dolphin/Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>BranchWatchDialog: A Total Replacement for CodeDiffDialog</title>
<updated>2024-02-27T19:40:58+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2023-12-07T17:36:02+00:00</published>
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<id>8134c8a57211f54cf2109ae3c068c0c94370f786</id>
<content type='text'>
With a purpose-built Branch Watch feature built into the emulated system: BranchWatchDialog, replacing CodeDiffDialog, is now better than ever!
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With a purpose-built Branch Watch feature built into the emulated system: BranchWatchDialog, replacing CodeDiffDialog, is now better than ever!
</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #12265 from TryTwo/FuncFinder_bkup</title>
<updated>2023-11-27T18:00:27+00:00</updated>
<author>
<name>Mai</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-11-27T18:00:27+00:00</published>
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<id>d28155a7bb081812990fee21a8b3a4d978b163bf</id>
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CodeDiffDialog: Add saving/loading results to a file.</content>
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CodeDiffDialog: Add saving/loading results to a file.</pre>
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</entry>
<entry>
<title>CodeDiffDialog: Add saving/loading function finder results.</title>
<updated>2023-11-27T04:26:58+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2023-10-31T00:30:10+00:00</published>
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</pre>
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</entry>
<entry>
<title>Core::SetState() allow state to change without sending a callback.</title>
<updated>2023-11-16T18:07:37+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2023-11-16T18:07:37+00:00</published>
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<id>b57ba42a55099f82a71c3acede18f9de0c67bf74</id>
<content type='text'>
Some state changes are meant to be near instantanoues, before switching to something else. By reporting ithe instant switch, the UI will flicker between states (pause/play button) and the debugger will unnecessarily update. Skipping the callback avoids these issues.
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<pre>
Some state changes are meant to be near instantanoues, before switching to something else. By reporting ithe instant switch, the UI will flicker between states (pause/play button) and the debugger will unnecessarily update. Skipping the callback avoids these issues.
</pre>
</div>
</content>
</entry>
<entry>
<title>Dark style: add QTableCornerButton. Fix padding for tables.</title>
<updated>2023-11-04T22:00:07+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2023-11-03T05:34:25+00:00</published>
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<id>2a5147a19b6035a622395dda82a58ad2116f557f</id>
<content type='text'>
CodeDiffDialog: Fix QTableWidget UI issues
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CodeDiffDialog: Fix QTableWidget UI issues
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</entry>
<entry>
<title>CodeDiffDialog: Construct Diff instance in CalculateSymbolsFromProfile() when necessary</title>
<updated>2023-06-08T15:55:57+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-06-08T15:53:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cfd25f1d7cff062a3bd7f5649c2abcc2a44f2a8d'/>
<id>cfd25f1d7cff062a3bd7f5649c2abcc2a44f2a8d</id>
<content type='text'>
We can move the construction of the Diff instance into the body of the
if statement, so that we only construct this if the condition is true.

While we're at it, we can move the symbol description string into the
instance, getting rid of a copy. The function itself can also be const
qualified.
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<pre>
We can move the construction of the Diff instance into the body of the
if statement, so that we only construct this if the condition is true.

While we're at it, we can move the symbol description string into the
instance, getting rid of a copy. The function itself can also be const
qualified.
</pre>
</div>
</content>
</entry>
<entry>
<title>CodeDiffDialog: Pass QString by const reference to create_item</title>
<updated>2023-06-08T15:48:09+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-06-08T15:48:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=496aea54c0a25812c56175dfcaaee48ad9fe117b'/>
<id>496aea54c0a25812c56175dfcaaee48ad9fe117b</id>
<content type='text'>
Avoids churning string copies when updating
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Avoids churning string copies when updating
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: reset stylesheets on colorSchemeChanged</title>
<updated>2023-04-25T19:34:34+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2023-04-25T07:12:59+00:00</published>
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<id>bb227ad7bbf734a0efe29288e79f0d22654ee399</id>
<content type='text'>
This is required for switching system color scheme
(dark/light) dynamically at runtime.
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<pre>
This is required for switching system color scheme
(dark/light) dynamically at runtime.
</pre>
</div>
</content>
</entry>
<entry>
<title>PowerPC: Refactor to class, move to System.</title>
<updated>2023-04-09T19:48:37+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-03-28T18:26:52+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>JitInterface: Refactor to class, move to System.</title>
<updated>2023-03-26T12:38:07+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-03-25T14:46:19+00:00</published>
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<id>9217a9eba4d3bd9d171bf812fd4b4318bc8a0b01</id>
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</pre>
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