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<title>dolphin/Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Debugger/ BreakpointsWidget: Add option to disable/enable all breaking without affecting individual breakpoint enabled states.</title>
<updated>2026-02-19T23:23:42+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2026-02-11T23:17:06+00:00</published>
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<id>f9c7731f4d8bdfbe45ddf66185bfa45d7cabd859</id>
<content type='text'>
Allows you to quickly stop breaking, play the game, then re-enable breaking. useful if you have many active breakpoints, but need to run the game.
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Allows you to quickly stop breaking, play the game, then re-enable breaking. useful if you have many active breakpoints, but need to run the game.
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</entry>
<entry>
<title>Remove unused imports</title>
<updated>2026-01-25T15:12:15+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-01-23T20:30:01+00:00</published>
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Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
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Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix various typos and spelling mistakes</title>
<updated>2026-01-17T19:11:38+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
</author>
<published>2026-01-17T18:02:37+00:00</published>
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</entry>
<entry>
<title>CodeViewWidget: Improve performance by removing unnecessary FillInCallers computation during update</title>
<updated>2025-07-30T19:41:42+00:00</updated>
<author>
<name>Alex Harrison</name>
<email>alexander.harrison.r@gmail.com</email>
</author>
<published>2025-07-23T02:37:01+00:00</published>
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<pre>
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</entry>
<entry>
<title>PPCSymbolDB: Don't return non-const pointers</title>
<updated>2025-07-27T15:03:57+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-06-30T19:31:06+00:00</published>
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<id>9f32562e3633b62526918cbf0cfb920b96a263da</id>
<content type='text'>
For thread safety, we shouldn't return any pointers or references that
can be used to mutate the state of the PPCSymbolDB. This should be the
final part of making PPCSymbolDB thread safe unless I've missed
something.

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For thread safety, we shouldn't return any pointers or references that
can be used to mutate the state of the PPCSymbolDB. This should be the
final part of making PPCSymbolDB thread safe unless I've missed
something.

</pre>
</div>
</content>
</entry>
<entry>
<title>CodeWidget: Add button that prevents automatic updates to the address, such as navigating to the PC on pause.</title>
<updated>2025-07-15T19:23:47+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2025-07-10T06:00:00+00:00</published>
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</entry>
<entry>
<title>Merge pull request #13691 from TryTwo/PR_Notes</title>
<updated>2025-06-22T05:05:42+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2025-06-22T05:05:42+00:00</published>
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<id>19f3b7e61f237924d0394a0dd490acf07b8b7da5</id>
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Debugger Add note-type symbols .</content>
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Debugger Add note-type symbols .</pre>
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</entry>
<entry>
<title>Debugger CodeViewWidget: Add context options for making and managing Notes. Add popup dialog for editing functions and notes.</title>
<updated>2025-06-20T01:00:10+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2025-05-20T07:24:16+00:00</published>
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</entry>
<entry>
<title>Debugger symbols: Add  new symbol type: Notes..  Notes are for naming single instructions, or small groups of instructions.</title>
<updated>2025-06-20T00:55:35+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2025-05-20T06:13:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=040d9a43367f4e2a3aa57ddb47c41d5d13b5b39e'/>
<id>040d9a43367f4e2a3aa57ddb47c41d5d13b5b39e</id>
<content type='text'>
Notes are separate from function symbols, and can be searched separately.
Unlike functions, notes of different length can overlap each other.
In the instruction window, a note will always display over the function symbol.
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Notes are separate from function symbols, and can be searched separately.
Unlike functions, notes of different length can overlap each other.
In the instruction window, a note will always display over the function symbol.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Replace widespread SetQWidgetWindowDecorations calls with an event filter.</title>
<updated>2025-06-07T21:15:34+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-05-16T17:55:37+00:00</published>
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