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<title>dolphin/Source/Core/DolphinQt/Debugger/CodeWidget.h, branch release-prep-2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>DolphinQt: JIT Widget Refresh</title>
<updated>2024-10-19T09:30:44+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-04-16T04:52:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9afd09598cc81eabd3fcfe296c25ace2a71aca26'/>
<id>9afd09598cc81eabd3fcfe296c25ace2a71aca26</id>
<content type='text'>
Fulfilling a certain six-year-old todo.
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Fulfilling a certain six-year-old todo.
</pre>
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</entry>
<entry>
<title>DolphinQt: A Ubiquitous Signal For When Breakpoints Change</title>
<updated>2024-09-21T01:37:39+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-21T01:37:39+00:00</published>
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<id>7c2a39706e84d112cf28883a64afe43aa6f0b916</id>
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There were three distinct mechanisms for signaling breakpoint changes in DolphinQt, and the wiring had room for improvement. The behavior of these signals has been consolidated into the new `Host::PPCBreakpointsChanged` signal, which can be emitted from anywhere in DolphinQt to properly update breakpoints everywhere in DolphinQt.

This improves a few things:
- For the `CodeViewWidget` and `MemoryViewWidget`, signals no longer need to propagate through the `CodeWidget` and `MemoryWidget` (respectively) to reach their destination (incoming or outgoing).
- For the `BreakpointWidget`, by self-triggering from its own signal, it no longer must manually call `Update()` after all of the emission sites.
- For the `BranchWatchDialog`, it now has one less thing it must go through the `CodeWidget` for, which is a plus.
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<pre>
There were three distinct mechanisms for signaling breakpoint changes in DolphinQt, and the wiring had room for improvement. The behavior of these signals has been consolidated into the new `Host::PPCBreakpointsChanged` signal, which can be emitted from anywhere in DolphinQt to properly update breakpoints everywhere in DolphinQt.

This improves a few things:
- For the `CodeViewWidget` and `MemoryViewWidget`, signals no longer need to propagate through the `CodeWidget` and `MemoryWidget` (respectively) to reach their destination (incoming or outgoing).
- For the `BreakpointWidget`, by self-triggering from its own signal, it no longer must manually call `Update()` after all of the emission sites.
- For the `BranchWatchDialog`, it now has one less thing it must go through the `CodeWidget` for, which is a plus.
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: A Ubiquitous Signal For When Symbols Change</title>
<updated>2024-03-28T16:57:22+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-03-17T06:05:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b52a08d5332949c3b22f8434155cc8095d94df3a'/>
<id>b52a08d5332949c3b22f8434155cc8095d94df3a</id>
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There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
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There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
</pre>
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</content>
</entry>
<entry>
<title>PPCSymbolDB: Move instance to PowerPCManager</title>
<updated>2024-03-14T05:58:14+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-03-10T18:43:12+00:00</published>
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<entry>
<title>BranchWatchDialog: Fix Misc. Errata</title>
<updated>2024-03-07T23:59:03+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-03-05T22:02:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0645b4d5792111cc992b85cda6694c95ab43408f'/>
<id>0645b4d5792111cc992b85cda6694c95ab43408f</id>
<content type='text'>
Window icon was missing from QDialog lacking a parent.
Giving the QDialog a parent revealed I had failed to make it properly non-modal, necessitating further changes.
Settings save less often, now only upon destruction.
Construction of BranchWatchDialog is now deferred.
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Window icon was missing from QDialog lacking a parent.
Giving the QDialog a parent revealed I had failed to make it properly non-modal, necessitating further changes.
Settings save less often, now only upon destruction.
Construction of BranchWatchDialog is now deferred.
</pre>
</div>
</content>
</entry>
<entry>
<title>BranchWatchDialog: A Total Replacement for CodeDiffDialog</title>
<updated>2024-02-27T19:40:58+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2023-12-07T17:36:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8134c8a57211f54cf2109ae3c068c0c94370f786'/>
<id>8134c8a57211f54cf2109ae3c068c0c94370f786</id>
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With a purpose-built Branch Watch feature built into the emulated system: BranchWatchDialog, replacing CodeDiffDialog, is now better than ever!
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With a purpose-built Branch Watch feature built into the emulated system: BranchWatchDialog, replacing CodeDiffDialog, is now better than ever!
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: Avoid ppcState global.</title>
<updated>2023-04-05T18:09:32+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-03-28T21:52:36+00:00</published>
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</pre>
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<entry>
<title>Debugger CodeWidget: Add filter boxes to callstack, function calls, and function callers. Move symbols search box  to align with changes.</title>
<updated>2022-07-05T19:57:41+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2022-07-05T13:17:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d0b33c7adfc5143e0c2cb5ba0ea2f24c3a4c6f30'/>
<id>d0b33c7adfc5143e0c2cb5ba0ea2f24c3a4c6f30</id>
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</pre>
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</entry>
<entry>
<title>implement CodeDiffTool Feature</title>
<updated>2022-03-26T18:41:08+00:00</updated>
<author>
<name>dreamsyntax</name>
<email>dreamsyntax@gmail.com</email>
</author>
<published>2020-04-09T01:12:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=88a1acdfc072ec48c348124ed59d60cf8368f83a'/>
<id>88a1acdfc072ec48c348124ed59d60cf8368f83a</id>
<content type='text'>
Add Diff button to CodeWidget
Add Code Diff Tool window for recording and differencing functions. Allows finding specific functions based on when they run.
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<pre>
Add Diff button to CodeWidget
Add Code Diff Tool window for recording and differencing functions. Allows finding specific functions based on when they run.
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
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