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<title>dolphin/Source/Core/DolphinQt/Debugger/MemoryWidget.h, branch 2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>MemoryWidget: Add symbols and Notes.</title>
<updated>2025-07-31T00:40:24+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2025-07-19T05:14:08+00:00</published>
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<id>f7e7b0f6b0e2b1aa895eaeec2ed37ada1bf4a21e</id>
<content type='text'>
Add option to hide them.
Add box to search.
Add ability to edit data symbols and notes in MemoryViewWidget.
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Add option to hide them.
Add box to search.
Add ability to edit data symbols and notes in MemoryViewWidget.
</pre>
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</content>
</entry>
<entry>
<title>Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core &amp; UnitTests</title>
<updated>2025-05-01T13:00:37+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-04-16T07:17:46+00:00</published>
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</entry>
<entry>
<title>[Debugger] CTRL+G support in code and memory view</title>
<updated>2025-03-29T19:43:15+00:00</updated>
<author>
<name>Nitch2024</name>
<email>cedrick.collomb@gmail.com</email>
</author>
<published>2025-03-29T19:43:15+00:00</published>
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<entry>
<title>MemoryViewWidget: Add auto update toggle.</title>
<updated>2025-01-20T06:24:59+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2025-01-20T06:24:38+00:00</published>
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<entry>
<title>MemoryViewWidget: Add OnFrameEnd callback to auto-update memory while a game is running.</title>
<updated>2025-01-20T06:18:38+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-06-24T21:18:41+00:00</published>
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<entry>
<title>DolphinQt: A Ubiquitous Signal For When Breakpoints Change</title>
<updated>2024-09-21T01:37:39+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-21T01:37:39+00:00</published>
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There were three distinct mechanisms for signaling breakpoint changes in DolphinQt, and the wiring had room for improvement. The behavior of these signals has been consolidated into the new `Host::PPCBreakpointsChanged` signal, which can be emitted from anywhere in DolphinQt to properly update breakpoints everywhere in DolphinQt.

This improves a few things:
- For the `CodeViewWidget` and `MemoryViewWidget`, signals no longer need to propagate through the `CodeWidget` and `MemoryWidget` (respectively) to reach their destination (incoming or outgoing).
- For the `BreakpointWidget`, by self-triggering from its own signal, it no longer must manually call `Update()` after all of the emission sites.
- For the `BranchWatchDialog`, it now has one less thing it must go through the `CodeWidget` for, which is a plus.
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There were three distinct mechanisms for signaling breakpoint changes in DolphinQt, and the wiring had room for improvement. The behavior of these signals has been consolidated into the new `Host::PPCBreakpointsChanged` signal, which can be emitted from anywhere in DolphinQt to properly update breakpoints everywhere in DolphinQt.

This improves a few things:
- For the `CodeViewWidget` and `MemoryViewWidget`, signals no longer need to propagate through the `CodeWidget` and `MemoryWidget` (respectively) to reach their destination (incoming or outgoing).
- For the `BreakpointWidget`, by self-triggering from its own signal, it no longer must manually call `Update()` after all of the emission sites.
- For the `BranchWatchDialog`, it now has one less thing it must go through the `CodeWidget` for, which is a plus.
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</entry>
<entry>
<title>Memory(View)Widget: Avoid Global System Accessor</title>
<updated>2024-03-01T15:09:20+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-03-01T14:52:03+00:00</published>
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<entry>
<title>DolphinQt: Properly lock CPU before accessing emulated memory</title>
<updated>2023-02-12T10:27:50+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2023-02-12T10:07:11+00:00</published>
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<id>7cecb28bdf6443362a6ab20e0042ddb3b407ebec</id>
<content type='text'>
This fixes a problem I was having where using frame advance with the
debugger open would frequently cause panic alerts about invalid addresses
due to the CPU thread changing MSR.DR while the host thread was trying
to access memory.

To aid in tracking down all the places where we weren't properly locking
the CPU, I've created a new type (in Core.h) that you have to pass as a
reference or pointer to functions that require running as the CPU thread.
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This fixes a problem I was having where using frame advance with the
debugger open would frequently cause panic alerts about invalid addresses
due to the CPU thread changing MSR.DR while the host thread was trying
to access memory.

To aid in tracking down all the places where we weren't properly locking
the CPU, I've created a new type (in Core.h) that you have to pass as a
reference or pointer to functions that require running as the CPU thread.
</pre>
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</content>
</entry>
<entry>
<title>MemoryWidget: Make search address a combobox that holds address history.</title>
<updated>2022-10-30T05:41:30+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2022-10-20T07:56:06+00:00</published>
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<id>053320b7cf5e1f4363c20edc9275cd352641cbd9</id>
<content type='text'>
Always update the combobox when a new target address is sent.
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Always update the combobox when a new target address is sent.
</pre>
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</entry>
<entry>
<title>Debugger MemoryWidget: Create mini-menu at top of sidebar. Move dump buttons and "set value from file" to the menu.</title>
<updated>2022-09-08T23:36:36+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2022-09-07T19:25:50+00:00</published>
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