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<title>dolphin/Source/Core/DolphinQt/Debugger/NetworkWidget.cpp, branch 2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>DolphinQT: Listen For `clicked` Signal Rather Than `pressed`</title>
<updated>2024-08-08T15:09:38+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-08-08T15:01:50+00:00</published>
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<id>8e546e79aa39e68ea5c5ef1d613ba2fe3a8cf6cf</id>
<content type='text'>
The latter signal was likely used by mistake, e.g. https://github.com/dolphin-emu/dolphin/pull/8263.
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<pre>
The latter signal was likely used by mistake, e.g. https://github.com/dolphin-emu/dolphin/pull/8263.
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</content>
</entry>
<entry>
<title>Core::GetState: Avoid Global System Accessor</title>
<updated>2024-04-08T23:23:23+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-03-28T18:35:13+00:00</published>
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</pre>
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</entry>
<entry>
<title>Core: Move Emulation IOS instance to System.</title>
<updated>2024-02-07T21:07:30+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-02-06T02:31:34+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>DolphinQt: Remove unnecessary qOverloads</title>
<updated>2023-11-04T21:14:14+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-11-04T21:01:39+00:00</published>
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<id>43e69d3e6ab699d2ae09dab377e11651e799f995</id>
<content type='text'>
qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
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qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
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</content>
</entry>
<entry>
<title>Qt/NetworkWidget: Get rid of some trivial sign conversions</title>
<updated>2023-06-17T14:48:49+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-06-17T14:48:46+00:00</published>
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<id>696087cae05893275dc8d30408be19371dd0c411</id>
<content type='text'>
In all instances, these variables should be signed rather than unsigned.
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In all instances, these variables should be signed rather than unsigned.
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</entry>
<entry>
<title>Qt/NetworkWidget: Don't update if not paused.</title>
<updated>2023-04-23T19:48:23+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-04-23T19:48:13+00:00</published>
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<id>8a6118bec66f174c3563a0daf152de50fded24d0</id>
<content type='text'>
This is similar to https://github.com/dolphin-emu/dolphin/pull/11623 where the Core state change invoked by the CPUThreadGuard does indirectly cause another Update() call.
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<pre>
This is similar to https://github.com/dolphin-emu/dolphin/pull/11623 where the Core state change invoked by the CPUThreadGuard does indirectly cause another Update() call.
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</content>
</entry>
<entry>
<title>IOS/WiiSockMan: Move instance to IOS Kernel.</title>
<updated>2023-04-17T23:24:10+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-04-17T02:38:48+00:00</published>
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<pre>
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</entry>
<entry>
<title>NetworkCaptureLogger: Add GameCube BBA support</title>
<updated>2022-07-12T09:35:49+00:00</updated>
<author>
<name>Sepalani</name>
<email>sepalani@hotmail.fr</email>
</author>
<published>2022-07-10T19:17:46+00:00</published>
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<id>76fe7b6497c5283d1681cc9a7a0630d17ef73272</id>
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</pre>
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</entry>
<entry>
<title>DolphinQt: Don't update NetworkWidget when hidden</title>
<updated>2021-09-18T12:41:11+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-09-18T12:41:11+00:00</published>
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<id>0a973ddcbb77160abdbf2ef40e62e4cde7697144</id>
<content type='text'>
Like 92a655c but for NetworkWidget (which was added later).
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<pre>
Like 92a655c but for NetworkWidget (which was added later).
</pre>
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</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
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