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<title>dolphin/Source/Core/DolphinQt/Debugger, branch release-prep-2503</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #13223 from mitaclaw/branch-watch-tool-fixes-5</title>
<updated>2025-02-06T20:52:50+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2025-02-06T20:52:50+00:00</published>
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Branch Watch Tool: Refresh Context Menus OnEmulationStateChanged</content>
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Branch Watch Tool: Refresh Context Menus OnEmulationStateChanged</pre>
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<entry>
<title>Merge pull request #13302 from TryTwo/Breakpoints_Fix_Lag</title>
<updated>2025-02-05T17:27:22+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2025-02-05T17:27:22+00:00</published>
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Breakpoints: Fix lag when loading multiple memory breakpoints</content>
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Breakpoints: Fix lag when loading multiple memory breakpoints</pre>
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<entry>
<title>Breakpoints: Fix lag when adding or removing multiple memory breakpoints by only calling DBATUpdated() once.</title>
<updated>2025-02-04T07:21:13+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2023-11-28T00:08:31+00:00</published>
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</entry>
<entry>
<title>MemoryViewWidget: Add auto update toggle.</title>
<updated>2025-01-20T06:24:59+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2025-01-20T06:24:38+00:00</published>
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<entry>
<title>MemoryViewWidget: Color recently changed memory when auto updating.</title>
<updated>2025-01-20T06:24:08+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2025-01-20T06:24:08+00:00</published>
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<entry>
<title>MemoryViewWidget: Reduce amount of unnecessary update calls.</title>
<updated>2025-01-20T06:19:40+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-06-24T21:21:31+00:00</published>
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<entry>
<title>MemoryViewWidget: Add OnFrameEnd callback to auto-update memory while a game is running.</title>
<updated>2025-01-20T06:18:38+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-06-24T21:18:41+00:00</published>
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<entry>
<title>MemoryViewWidget: Refactor updates using a dispatch function. Isolate memory reads from table updates.</title>
<updated>2025-01-08T20:40:46+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-06-24T20:57:33+00:00</published>
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Preparations for auto update while a game is running.
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Preparations for auto update while a game is running.
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<entry>
<title>MemoryViewWidget: Refactor. Remove OnItemChanged signal and QSignalBlocker - replace with a signal that is only sent at the correct time.</title>
<updated>2025-01-07T22:57:53+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2023-11-22T07:51:27+00:00</published>
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<entry>
<title>Simplify `std::find_if` with `Common::Contains`</title>
<updated>2025-01-01T17:52:03+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-21T21:50:23+00:00</published>
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