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<title>dolphin/Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Replace Common::BitCast with std::bit_cast</title>
<updated>2024-05-04T01:43:51+00:00</updated>
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<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
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<published>2022-08-06T04:10:17+00:00</published>
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<title>DolphinQt Settings: Signal Debug Font By Const Reference</title>
<updated>2024-03-22T14:52:52+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
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<published>2024-03-22T14:52:52+00:00</published>
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<entry>
<title>FifoPlayer: Move instance to System.</title>
<updated>2024-01-05T19:15:18+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
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<published>2024-01-05T08:31:59+00:00</published>
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<entry>
<title>OpcodeDecoding: Get vertex size from the loader</title>
<updated>2022-09-18T23:14:53+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2022-09-17T12:19:13+00:00</published>
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<entry>
<title>Fifo analyzer: Fix various XF mistakes</title>
<updated>2022-08-29T18:10:05+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-02-09T05:10:31+00:00</published>
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* 'hangle' was a typo
* Light colors include an alpha value, so they should be 8 characters, not 6
* The XF command format adds 1 to the count internally (so 0 is one word), but we need to subtract that back to produce a valid command
* XFMEM_POSTMATRICES was calculating the row by subtracting XFMEM_POSMATRICES (POS vs POST), resulting in incorrect row numbering
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* 'hangle' was a typo
* Light colors include an alpha value, so they should be 8 characters, not 6
* The XF command format adds 1 to the count internally (so 0 is one word), but we need to subtract that back to produce a valid command
* XFMEM_POSTMATRICES was calculating the row by subtracting XFMEM_POSMATRICES (POS vs POST), resulting in incorrect row numbering
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<entry>
<title>Rename CP and XF normal component count enums and update their descriptions</title>
<updated>2022-05-18T21:43:14+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
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<published>2022-05-17T18:54:24+00:00</published>
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<entry>
<title>Add NonDefaultQPushButton to set autoDefault of buttons to false</title>
<updated>2022-03-08T07:51:29+00:00</updated>
<author>
<name>Martin</name>
<email>M.Dierikx@student.tudelft.nl</email>
</author>
<published>2022-03-08T07:51:29+00:00</published>
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<entry>
<title>FifoAnalyzer: Fix "enumeration value ‘NotPresent’ not handled in switch" warning</title>
<updated>2022-02-13T22:38:59+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-17T05:19:34+00:00</published>
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<entry>
<title>Fifo analyzer: Decode floats in primitive data</title>
<updated>2021-12-18T23:21:48+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-07-06T06:07:20+00:00</published>
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<entry>
<title>Fifo analyzer: Create a new object for each EFB copy</title>
<updated>2021-12-18T23:21:48+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-08-24T19:18:28+00:00</published>
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Previously, EFB copies would be in the middle of other objects, as objects were only split on primitive data.  A distinct object for each EFB copy makes them easier to spot, but does also mean there are more objects that do nothing when disabled (as disabling an object only skips primitive data, and there is no primitive data for EFB copies).
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Previously, EFB copies would be in the middle of other objects, as objects were only split on primitive data.  A distinct object for each EFB copy makes them easier to spot, but does also mean there are more objects that do nothing when disabled (as disabling an object only skips primitive data, and there is no primitive data for EFB copies).
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