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<title>dolphin/Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp, branch release-prep-2407</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Revert "Audit uses of IsRunning and GetState"</title>
<updated>2024-06-26T18:36:46+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-06-26T18:34:16+00:00</published>
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<id>bc67fc97c39628c76a4dbca411b0e8a9bfaf726a</id>
<content type='text'>
This reverts commit 72cf2bdb87f09deff22e1085de3290126aa4ad05.

SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
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<pre>
This reverts commit 72cf2bdb87f09deff22e1085de3290126aa4ad05.

SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
</pre>
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</content>
</entry>
<entry>
<title>Audit uses of IsRunning and GetState</title>
<updated>2024-06-21T18:52:55+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-06-02T14:45:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=72cf2bdb87f09deff22e1085de3290126aa4ad05'/>
<id>72cf2bdb87f09deff22e1085de3290126aa4ad05</id>
<content type='text'>
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
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<pre>
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
</pre>
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</content>
</entry>
<entry>
<title>Core::IsRunning: Avoid Global System Accessor</title>
<updated>2024-05-01T15:54:17+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-04-09T03:33:55+00:00</published>
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<id>0df401b164bbe2b0314b74f1fd6385e852bbe098</id>
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<pre>
</pre>
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</entry>
<entry>
<title>FifoRecorder: Move instance to System.</title>
<updated>2024-01-12T14:06:06+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-12T12:35:47+00:00</published>
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<id>637fd4990914831ae164c2f410cf60fe4f0d28c4</id>
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<pre>
</pre>
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<entry>
<title>FifoPlayer: Move instance to System.</title>
<updated>2024-01-05T19:15:18+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-05T08:31:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fc2ec826d462881f94b324fb6971cc920200f093'/>
<id>fc2ec826d462881f94b324fb6971cc920200f093</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: Remove unnecessary qOverloads</title>
<updated>2023-11-04T21:14:14+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-11-04T21:01:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=43e69d3e6ab699d2ae09dab377e11651e799f995'/>
<id>43e69d3e6ab699d2ae09dab377e11651e799f995</id>
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qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
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qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
</pre>
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</content>
</entry>
<entry>
<title>FifoPlayer: Add missing call to LoadSettings()</title>
<updated>2022-01-17T19:00:13+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-17T18:59:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=75cdcd5ac27c136407003703424d03a235606505'/>
<id>75cdcd5ac27c136407003703424d03a235606505</id>
<content type='text'>
This resulted in the loop checkbox appearing unchecked, even though loop was enabled.
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<pre>
This resulted in the loop checkbox appearing unchecked, even though loop was enabled.
</pre>
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</content>
</entry>
<entry>
<title>FifoPlayer: Allow changing loop option at runtime</title>
<updated>2022-01-07T03:08:16+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-06T22:47:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=29df17d422bd4912987eda501e7d68c312763106'/>
<id>29df17d422bd4912987eda501e7d68c312763106</id>
<content type='text'>
This option has always existed since it's used by FifoCI, but now it can be changed at runtime.  Looping is something that should almost always be on, but it can be useful to turn it off when frame-dumping is enabled so that hundreds of copies of the same frame aren't created.  Before, turning it off required restarting Dolphin.
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<pre>
This option has always existed since it's used by FifoCI, but now it can be changed at runtime.  Looping is something that should almost always be on, but it can be useful to turn it off when frame-dumping is enabled so that hundreds of copies of the same frame aren't created.  Before, turning it off required restarting Dolphin.
</pre>
</div>
</content>
</entry>
<entry>
<title>FifoPlayer: Store early memory updates option in the config</title>
<updated>2022-01-07T03:02:13+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-06T22:38:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=575062a612f7c684cabc59748f496281db5bc118'/>
<id>575062a612f7c684cabc59748f496281db5bc118</id>
<content type='text'>
Now, early memory updates is persisted across runs, and can be toggled before starting a fifolog.
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<pre>
Now, early memory updates is persisted across runs, and can be toggled before starting a fifolog.
</pre>
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</content>
</entry>
<entry>
<title>Switch to the Play / Record tab when fifo playback stops</title>
<updated>2021-12-18T23:21:48+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-09-06T01:51:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f4f4dbbc63a0b41da0216cdd00d635f4faa16bd2'/>
<id>f4f4dbbc63a0b41da0216cdd00d635f4faa16bd2</id>
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<pre>
</pre>
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</entry>
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