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<title>dolphin/Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.h, branch 2606a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core &amp; UnitTests</title>
<updated>2025-05-01T13:00:37+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
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<published>2025-04-16T07:17:46+00:00</published>
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<entry>
<title>FifoRecorder: Move instance to System.</title>
<updated>2024-01-12T14:06:06+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
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<published>2024-01-12T12:35:47+00:00</published>
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<entry>
<title>FifoPlayer: Move instance to System.</title>
<updated>2024-01-05T19:15:18+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-05T08:31:59+00:00</published>
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<entry>
<title>FifoPlayer: Allow changing loop option at runtime</title>
<updated>2022-01-07T03:08:16+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-06T22:47:36+00:00</published>
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This option has always existed since it's used by FifoCI, but now it can be changed at runtime.  Looping is something that should almost always be on, but it can be useful to turn it off when frame-dumping is enabled so that hundreds of copies of the same frame aren't created.  Before, turning it off required restarting Dolphin.
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This option has always existed since it's used by FifoCI, but now it can be changed at runtime.  Looping is something that should almost always be on, but it can be useful to turn it off when frame-dumping is enabled so that hundreds of copies of the same frame aren't created.  Before, turning it off required restarting Dolphin.
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<entry>
<title>FifoPlayer: Store early memory updates option in the config</title>
<updated>2022-01-07T03:02:13+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-06T22:38:09+00:00</published>
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Now, early memory updates is persisted across runs, and can be toggled before starting a fifolog.
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Now, early memory updates is persisted across runs, and can be toggled before starting a fifolog.
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<entry>
<title>Switch to the Play / Record tab when fifo playback stops</title>
<updated>2021-12-18T23:21:48+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-09-06T01:51:52+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<entry>
<title>Make the FIFO Player a separate window</title>
<updated>2021-05-07T22:42:19+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-02-16T19:24:57+00:00</published>
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This way, it can be focused with the render window behind it, instead of having the main window show up and cover the render window.  This is useful for adjusting the object range, among other things.
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This way, it can be focused with the render window behind it, instead of having the main window show up and cover the render window.  This is useful for adjusting the object range, among other things.
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<entry>
<title>Don't reset the FIFO frame/object limit when unpausing</title>
<updated>2021-05-07T22:42:17+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-03-16T04:02:25+00:00</published>
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<entry>
<title>Move DolphinQt2 to DolphinQt</title>
<updated>2018-07-06T22:48:38+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-07-06T22:40:15+00:00</published>
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