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<title>dolphin/Source/Core/DolphinQt/GameList, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Use C++20 erase_if() instead of erase(remove_if()) (NFC)</title>
<updated>2024-07-21T15:36:06+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-07-21T15:26:35+00:00</published>
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<pre>
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<entry>
<title>Revert "Audit uses of IsRunning and GetState"</title>
<updated>2024-06-26T18:36:46+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-06-26T18:34:16+00:00</published>
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<content type='text'>
This reverts commit 72cf2bdb87f09deff22e1085de3290126aa4ad05.

SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
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This reverts commit 72cf2bdb87f09deff22e1085de3290126aa4ad05.

SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
</pre>
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</entry>
<entry>
<title>Merge pull request #12884 from Tilka/qt_this</title>
<updated>2024-06-23T13:08:13+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-06-23T13:08:13+00:00</published>
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<id>c337ab6473dfd6828fac83b49c1dc374af882cd4</id>
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DolphinQt: fix some warnings</content>
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DolphinQt: fix some warnings</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: fix two -Wshadow-uncaptured-local warnings</title>
<updated>2024-06-23T01:38:00+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-06-23T00:15:59+00:00</published>
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<pre>
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<entry>
<title>Audit uses of IsRunning and GetState</title>
<updated>2024-06-21T18:52:55+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-06-02T14:45:30+00:00</published>
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<id>72cf2bdb87f09deff22e1085de3290126aa4ad05</id>
<content type='text'>
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
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Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #12695 from mitaclaw/core-global-system-4</title>
<updated>2024-05-04T03:15:35+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-05-04T03:15:35+00:00</published>
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<id>c23562b7b5f43d27dab62ce6e3a25a2c3c35aed4</id>
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Core::IsRunning: Avoid Global System Accessor</content>
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Core::IsRunning: Avoid Global System Accessor</pre>
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</entry>
<entry>
<title>Core::IsRunning: Avoid Global System Accessor</title>
<updated>2024-05-01T15:54:17+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-04-09T03:33:55+00:00</published>
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<pre>
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</entry>
<entry>
<title>DolphinQt: Properly Delete (Some) Widgets</title>
<updated>2024-04-30T18:17:28+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-04-30T17:58:16+00:00</published>
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<id>0397339ab1fbdf6309ab14dbf48946853c608522</id>
<content type='text'>
This is not every memory leak, just the ones that were obvious.
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This is not every memory leak, just the ones that were obvious.
</pre>
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</content>
</entry>
<entry>
<title>GameList: Show (Disc 1) for first disc of two-disc games</title>
<updated>2024-04-14T20:55:18+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-04-11T23:35:18+00:00</published>
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<id>37b89d5b711d33db0a462d820cbbeebb6cd70c73</id>
<content type='text'>
Append disc label to the first disc of two-disc games too, rather than
only labelling the second disc.
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Append disc label to the first disc of two-disc games too, rather than
only labelling the second disc.
</pre>
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</content>
</entry>
<entry>
<title>DVDInterface: Modernize With CPUThreadGuard</title>
<updated>2024-03-08T23:17:41+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-03-05T00:45:25+00:00</published>
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<pre>
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