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<title>dolphin/Source/Core/DolphinQt/Host.cpp, branch release-prep-2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>GDBStub: Signal Breakpoint Changes To Host</title>
<updated>2024-11-15T23:12:11+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-11-15T22:55:00+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Host: Rename `JitCacheInvalidation`</title>
<updated>2024-10-24T06:43:24+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-10-24T02:30:22+00:00</published>
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There are two hard problems in computer science...
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There are two hard problems in computer science...
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</content>
</entry>
<entry>
<title>DolphinQt: JIT Widget Refresh</title>
<updated>2024-10-19T09:30:44+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-04-16T04:52:40+00:00</published>
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<id>9afd09598cc81eabd3fcfe296c25ace2a71aca26</id>
<content type='text'>
Fulfilling a certain six-year-old todo.
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Fulfilling a certain six-year-old todo.
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</entry>
<entry>
<title>FrameAdvance:  Fix continuous frame advancing while the debug UI is open.  Blocks signals from being spammed to update the UI.</title>
<updated>2024-06-26T23:19:03+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2024-05-18T04:16:59+00:00</published>
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<pre>
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<entry>
<title>TAS Input: Enable hotkeys and controller input when Input has focus</title>
<updated>2024-05-31T22:14:44+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-05-26T23:50:12+00:00</published>
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<id>c3bdd05d2a7d5c0a5b513481ab929cef66e5249b</id>
<content type='text'>
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
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<pre>
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
</pre>
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</content>
</entry>
<entry>
<title>Core::GetState: Avoid Global System Accessor</title>
<updated>2024-04-08T23:23:23+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-03-28T18:35:13+00:00</published>
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<id>eb92d6f0a8c930692de64bd41c5ddee403771023</id>
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<pre>
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</entry>
<entry>
<title>Merge pull request #12645 from mitaclaw/ppc-symbols-signal</title>
<updated>2024-03-31T04:36:09+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-03-31T04:36:09+00:00</published>
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<id>a2074a85831b873a5bf3e773ad903622400a3128</id>
<content type='text'>
DolphinQt: A Ubiquitous Signal For When Symbols Change</content>
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DolphinQt: A Ubiquitous Signal For When Symbols Change</pre>
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<entry>
<title>DolphinQt: A Ubiquitous Signal For When Symbols Change</title>
<updated>2024-03-28T16:57:22+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-03-17T06:05:56+00:00</published>
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<id>b52a08d5332949c3b22f8434155cc8095d94df3a</id>
<content type='text'>
There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
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<pre>
There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
</pre>
</div>
</content>
</entry>
<entry>
<title>Core: Remove RunAsCPUThread</title>
<updated>2024-03-23T10:33:26+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-03-22T07:43:04+00:00</published>
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<id>73f9904f2aa7f49ed81d790d43b60b5533bfe32a</id>
<content type='text'>
It's a fine function, but CPUThreadGuard is more vogue. Also, its potential for being confused with RunOnCPUThread will not be missed.
</content>
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<pre>
It's a fine function, but CPUThreadGuard is more vogue. Also, its potential for being confused with RunOnCPUThread will not be missed.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon/Fifo: Pass system instance through FifoManager constructor</title>
<updated>2023-12-19T03:03:25+00:00</updated>
<author>
<name>Lioncache</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-12-19T02:31:32+00:00</published>
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<id>b0d244b77232508dcb9bcf3bf9efd9f57797bf3b</id>
<content type='text'>
Given how many member functions make use of the system instance,
it's likely just better to pass the system instance in on construction.

Makes the interface a little less noisy to use.
</content>
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<pre>
Given how many member functions make use of the system instance,
it's likely just better to pass the system instance in on construction.

Makes the interface a little less noisy to use.
</pre>
</div>
</content>
</entry>
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