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<title>dolphin/Source/Core/DolphinQt/MenuBar.h, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Remove redundant semicolons</title>
<updated>2024-08-20T12:59:54+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2024-08-18T13:08:44+00:00</published>
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<entry>
<title>Revert "Audit uses of IsRunning and GetState"</title>
<updated>2024-06-26T18:36:46+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-06-26T18:34:16+00:00</published>
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This reverts commit 72cf2bdb87f09deff22e1085de3290126aa4ad05.

SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
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This reverts commit 72cf2bdb87f09deff22e1085de3290126aa4ad05.

SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
</pre>
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</entry>
<entry>
<title>Audit uses of IsRunning and GetState</title>
<updated>2024-06-21T18:52:55+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-06-02T14:45:30+00:00</published>
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<id>72cf2bdb87f09deff22e1085de3290126aa4ad05</id>
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Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
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Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
</pre>
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</entry>
<entry>
<title>DolphinQt: Access Software JIT Profiling</title>
<updated>2024-04-09T20:43:32+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-04-05T23:24:56+00:00</published>
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<entry>
<title>DolphinQt: A Ubiquitous Signal For When Symbols Change</title>
<updated>2024-03-28T16:57:22+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-03-17T06:05:56+00:00</published>
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<id>b52a08d5332949c3b22f8434155cc8095d94df3a</id>
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There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
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There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
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</entry>
<entry>
<title>Core/ConfigManager: Remove dead bAutomaticStart flag.</title>
<updated>2024-01-31T21:53:43+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-31T21:53:43+00:00</published>
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<entry>
<title>Merge pull request #11497 from vyuuui/debugger_assembler_ui</title>
<updated>2023-12-16T21:15:31+00:00</updated>
<author>
<name>Tilka</name>
<email>tilkax@gmail.com</email>
</author>
<published>2023-12-16T21:15:31+00:00</published>
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<id>773ffd04b8ce3695e2676db66ac2a2bf2ba73494</id>
<content type='text'>
Built-in assembler for debugger interface</content>
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Built-in assembler for debugger interface</pre>
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</content>
</entry>
<entry>
<title>Disable importing/exporting Wii saves while emulation is running</title>
<updated>2023-12-16T00:48:06+00:00</updated>
<author>
<name>Naim2000</name>
<email>naimarnohero@gmail.com</email>
</author>
<published>2023-12-15T15:15:21+00:00</published>
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<id>8f9102f5e537e10ff210f782d2a158905e0e2785</id>
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<pre>
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<entry>
<title>Parser and Assembler implementations</title>
<updated>2023-12-13T13:32:20+00:00</updated>
<author>
<name>vyuuui</name>
<email>tyrannicanine@gmail.com</email>
</author>
<published>2022-12-18T08:43:28+00:00</published>
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</entry>
<entry>
<title>Add "large entry points map" setting</title>
<updated>2023-12-10T20:07:27+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2023-12-10T19:50:58+00:00</published>
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<id>c55f21729f03c1348259202f8db2dbfd8358c548</id>
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To aid in debugging, this makes it possible to disable the recently
added 32/64 GiB region which hasn't had a proper name so far.
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To aid in debugging, this makes it possible to disable the recently
added 32/64 GiB region which hasn't had a proper name so far.
</pre>
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</entry>
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