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<title>dolphin/Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>fix Qt6 deprecation warnings</title>
<updated>2025-07-19T20:08:15+00:00</updated>
<author>
<name>oltolm</name>
<email>oleg.tolmatcev@gmail.com</email>
</author>
<published>2024-11-01T12:05:14+00:00</published>
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</pre>
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</entry>
<entry>
<title>DolphinQt: Remove redundant window hints</title>
<updated>2025-06-07T02:35:13+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2025-05-27T23:52:17+00:00</published>
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<id>2a7e8a40037a1690287dcf47fa99b32513418bd0</id>
<content type='text'>
Remove window hints clearing the flag Qt::WindowContextHelpButtonHint,
which is already off by default in Qt 6.

In Qt 5 this flag was set by default for QDialogs, and on Windows put a
? button in the corner of the title bar allowing users to activate Qt's
QWhatsThis help system for a given widget. Since we don't set that text
the ? button was useless and so we hid it manually.
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Remove window hints clearing the flag Qt::WindowContextHelpButtonHint,
which is already off by default in Qt 6.

In Qt 5 this flag was set by default for QDialogs, and on Windows put a
? button in the corner of the title bar allowing users to activate Qt's
QWhatsThis help system for a given widget. Since we don't set that text
the ? button was useless and so we hid it manually.
</pre>
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</content>
</entry>
<entry>
<title>DolphinQT/Netplay: Make variables constant</title>
<updated>2025-05-10T11:05:54+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-03-26T16:00:13+00:00</published>
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</entry>
<entry>
<title>NetPlaySetupDialog: Fix spacing in Connect tab</title>
<updated>2023-11-25T21:14:45+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-11-25T21:12:29+00:00</published>
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<id>715ba3cd0feefbb8b8ea5798e08b1c1ed59880a6</id>
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Add a spacer between the alert text and Connect button to prevent the
alert text from migrating down with larger window heights.
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Add a spacer between the alert text and Connect button to prevent the
alert text from migrating down with larger window heights.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Remove unnecessary qOverloads</title>
<updated>2023-11-04T21:14:14+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-11-04T21:01:39+00:00</published>
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<id>43e69d3e6ab699d2ae09dab377e11651e799f995</id>
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qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
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qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
</pre>
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</content>
</entry>
<entry>
<title>Add NonDefaultQPushButton to set autoDefault of buttons to false</title>
<updated>2022-03-08T07:51:29+00:00</updated>
<author>
<name>Martin</name>
<email>M.Dierikx@student.tudelft.nl</email>
</author>
<published>2022-03-08T07:51:29+00:00</published>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Turn Config::Info into a class with getters</title>
<updated>2020-12-11T18:54:16+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-09-20T11:58:17+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>GameListModel instance ownership transferred back to the GameList instance. The GameListModel instance will be passed as a constructor parameter where needed.</title>
<updated>2020-10-01T20:09:45+00:00</updated>
<author>
<name>Christian Aguilera</name>
<email>cristian64@gmail.com</email>
</author>
<published>2019-01-17T22:28:07+00:00</published>
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<entry>
<title>Allow translations and custom names in GameFile::GetNetPlayName</title>
<updated>2020-08-02T20:46:53+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-06-10T16:49:22+00:00</published>
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There is no longer any major reason for why this function would
need to return the same result for all players.
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There is no longer any major reason for why this function would
need to return the same result for all players.
</pre>
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</content>
</entry>
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