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<title>dolphin/Source/Core/DolphinQt/RenderWidget.h, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Remove rounded corners on emulation render window</title>
<updated>2024-04-28T09:41:39+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2024-04-28T01:28:58+00:00</published>
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On Windows 11, when playing windowed in a separate window/widget from the main emulator window, we don't want the window to have rounded corners, as it prevents the corner pixels from being visible
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On Windows 11, when playing windowed in a separate window/widget from the main emulator window, we don't want the window to have rounded corners, as it prevents the corner pixels from being visible
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</entry>
<entry>
<title>Qt: Send SizeChanged on DPI changes</title>
<updated>2023-06-12T01:05:27+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2023-06-10T07:12:17+00:00</published>
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</entry>
<entry>
<title>Insert a more solid abstraction between Qt and Imgui</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-02-03T06:11:31+00:00</published>
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</entry>
<entry>
<title>DolphinQt: Fix window focus from unpausing after a manual pause.</title>
<updated>2022-10-26T00:39:41+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2022-10-26T00:38:46+00:00</published>
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</entry>
<entry>
<title>Add option for Never Hide Mouse Cursor</title>
<updated>2021-10-13T01:04:27+00:00</updated>
<author>
<name>sowens99</name>
<email>seanowens@comcast.net</email>
</author>
<published>2021-09-23T03:57:52+00:00</published>
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Instead of having a single GUI checkbox for "Always Hide Mouse Cursor",
I have instead opted to use radio buttons so the user can swap between
different states of mouse visibility. "Movement" is the default
behavior, "Never" will hide the mouse cursor the entire time the game is
running, and "Always" will keep the mouse cursor always visible.
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Instead of having a single GUI checkbox for "Always Hide Mouse Cursor",
I have instead opted to use radio buttons so the user can swap between
different states of mouse visibility. "Movement" is the default
behavior, "Never" will hide the mouse cursor the entire time the game is
running, and "Always" will keep the mouse cursor always visible.
</pre>
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</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
<entry>
<title>Implement Cursor Locking and new input focus checks for it</title>
<updated>2021-05-27T07:31:12+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2021-05-09T10:28:04+00:00</published>
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<entry>
<title>RenderWidget: Remove mouse based Free Look since it has moved to the HotkeyScheduler</title>
<updated>2021-03-18T01:58:33+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2020-04-09T05:39:15+00:00</published>
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</entry>
<entry>
<title>Qt/RenderWidget: Remove fill background functionality</title>
<updated>2020-03-11T13:13:45+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2020-03-11T13:13:42+00:00</published>
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We no longer need this since the video backend handles clearing the
window, and it fixes MoltenVK with Qt 5.14.
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We no longer need this since the video backend handles clearing the
window, and it fixes MoltenVK with Qt 5.14.
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</content>
</entry>
<entry>
<title>Fix the screen going black on pause after changing windows</title>
<updated>2019-04-28T06:26:44+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2019-04-23T03:29:04+00:00</published>
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More info: https://zeduckmaster.frama.io/2016/how-to-create-a-custom-rendering-in-a-qt5-widget/
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More info: https://zeduckmaster.frama.io/2016/how-to-create-a-custom-rendering-in-a-qt5-widget/
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