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<title>dolphin/Source/Core/DolphinQt/RiivolutionBootWidget.cpp, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Common/FileSearch: Refactor DoFileSearch</title>
<updated>2026-01-24T15:50:10+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
</author>
<published>2025-12-24T09:14:02+00:00</published>
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<entry>
<title>Source: Remove redundant lambda parameter lists</title>
<updated>2025-06-14T08:19:31+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-04-28T20:02:56+00:00</published>
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<entry>
<title>DolphinQt: Remove redundant window hints</title>
<updated>2025-06-07T02:35:13+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2025-05-27T23:52:17+00:00</published>
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<id>2a7e8a40037a1690287dcf47fa99b32513418bd0</id>
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Remove window hints clearing the flag Qt::WindowContextHelpButtonHint,
which is already off by default in Qt 6.

In Qt 5 this flag was set by default for QDialogs, and on Windows put a
? button in the corner of the title bar allowing users to activate Qt's
QWhatsThis help system for a given widget. Since we don't set that text
the ? button was useless and so we hid it manually.
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Remove window hints clearing the flag Qt::WindowContextHelpButtonHint,
which is already off by default in Qt 6.

In Qt 5 this flag was set by default for QDialogs, and on Windows put a
? button in the corner of the title bar allowing users to activate Qt's
QWhatsThis help system for a given widget. Since we don't set that text
the ? button was useless and so we hid it manually.
</pre>
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</entry>
<entry>
<title>Disable memory patches in hardcore mode</title>
<updated>2023-12-02T21:41:16+00:00</updated>
<author>
<name>LillyJadeKatrin</name>
<email>lilly.kitty.1988@gmail.com</email>
</author>
<published>2023-11-15T17:03:21+00:00</published>
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Memory patches would be an easy way to manipulate the memory needed to calculate achievement logic, so they must be disabled. Riivolution patches that do not affect memory are allowed, as they will be hashed with the game file.
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Memory patches would be an easy way to manipulate the memory needed to calculate achievement logic, so they must be disabled. Riivolution patches that do not affect memory are allowed, as they will be hashed with the game file.
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</entry>
<entry>
<title>DolphinQt: Remove unnecessary qOverloads</title>
<updated>2023-11-04T21:14:14+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-11-04T21:01:39+00:00</published>
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<id>43e69d3e6ab699d2ae09dab377e11651e799f995</id>
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qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
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qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
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</content>
</entry>
<entry>
<title>Fix shadowing variables in labmdas</title>
<updated>2022-02-13T22:38:59+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-17T05:30:53+00:00</published>
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GCC generates warnings about these, although the variable being shadowed is not captured by the lambda.
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GCC generates warnings about these, although the variable being shadowed is not captured by the lambda.
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</entry>
<entry>
<title>DolphinQt: Add a 'Save as Preset' button to RiivolutionBootWidget.</title>
<updated>2021-12-12T20:26:09+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2021-10-26T01:18:06+00:00</published>
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<entry>
<title>DolphinQt: Act like Riivolution and pre-select the last selected patch options when launching via the RiivolutionBootWidget.</title>
<updated>2021-10-23T22:09:08+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2021-10-16T01:23:27+00:00</published>
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<entry>
<title>DolphinQt: Add ability to edit the Riivolution XML root directory when launching a patch.</title>
<updated>2021-10-23T22:09:08+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2021-10-19T21:29:22+00:00</published>
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<id>2d3ed2c3adbcde7ef06f0efa1a956aa357ae61df</id>
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<entry>
<title>RiivolutionPatcher: Load external files with a layer of indirection during the patching process to properly resolve the paths given in the XML.</title>
<updated>2021-10-23T22:09:07+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2021-09-28T04:12:45+00:00</published>
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This also may eventually allow loading patches from sources other than the 1:1 expected file structure host file system, such as memory or an archive file.
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This also may eventually allow loading patches from sources other than the 1:1 expected file structure host file system, such as memory or an archive file.
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