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<title>dolphin/Source/Core/DolphinQt/Settings, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #14590 from jordan-woyak/mmu-256-mem2</title>
<updated>2026-10-02T10:29:32+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2026-10-02T10:29:32+00:00</published>
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<id>24c80c5a32d9429bcd8e7b0b90d7b61763782009</id>
<content type='text'>
PowerPC/MMU: Change mask in DMA_LCToMemory and DMA_MemoryToLC functions to allow for a 256MiB MEM2.</content>
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PowerPC/MMU: Change mask in DMA_LCToMemory and DMA_MemoryToLC functions to allow for a 256MiB MEM2.</pre>
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</content>
</entry>
<entry>
<title>PowerPC/MMU: Changed mask in DMA_LCToMemory and DMA_MemoryToLC functions to allow for a 256MiB MEM2.</title>
<updated>2026-09-21T18:37:59+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2026-04-14T01:51:14+00:00</published>
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<id>9599525ea16a539796048c42cbcf3c567f6c8205</id>
<content type='text'>
Also adjusted maximum value for MEM2 to 256 MiB for Qt and Android UIs.
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<pre>
Also adjusted maximum value for MEM2 to 256 MiB for Qt and Android UIs.
</pre>
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</content>
</entry>
<entry>
<title>Integrated GBA Audio Routing</title>
<updated>2026-09-20T20:10:16+00:00</updated>
<author>
<name>William Sullivan</name>
<email>willwill.sullivan@gmail.com</email>
</author>
<published>2026-09-20T20:10:16+00:00</published>
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</content>
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</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: Update tool tip for Enable Emulated Memory Size Override.</title>
<updated>2026-07-11T22:02:54+00:00</updated>
<author>
<name>cristian64</name>
<email>cristian64@gmail.com</email>
</author>
<published>2026-05-30T12:09:58+00:00</published>
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</pre>
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</entry>
<entry>
<title>Rename "Show Internal Resolution" to "Show XFB Resolution"</title>
<updated>2026-07-05T08:20:15+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2026-07-05T08:20:15+00:00</published>
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<id>be1df92153d94b276fee69182d4774e7bfc1b3f1</id>
<content type='text'>
To make it extra clear that this is measuring the XFB, not the EFB.
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To make it extra clear that this is measuring the XFB, not the EFB.
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</entry>
<entry>
<title>Move the code for the show internal resolution setting</title>
<updated>2026-07-05T07:50:13+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2026-06-19T10:35:56+00:00</published>
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<id>aff4d18d5932e9cf65d0fe8b5752fd709c302a01</id>
<content type='text'>
fb4ff3e put all the code for the show internal resolution setting right
next to the code for the show FPS setting, presumably because an earlier
version of that commit had them next to each other in the GUI. It makes
more conceptual sense to put the code next to the code for the show
statistics settings, matching what the GUI looks like now.
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<pre>
fb4ff3e put all the code for the show internal resolution setting right
next to the code for the show FPS setting, presumably because an earlier
version of that commit had them next to each other in the GUI. It makes
more conceptual sense to put the code next to the code for the show
statistics settings, matching what the GUI looks like now.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #14607 from elyashue/internal-resolution-display</title>
<updated>2026-05-25T19:17:29+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2026-05-25T19:17:29+00:00</published>
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<id>379a1a7109a9d5659fd81f79aa9d9abcf7914817</id>
<content type='text'>
VideoCommon: Added option for showcasing internal resolution</content>
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VideoCommon: Added option for showcasing internal resolution</pre>
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</entry>
<entry>
<title>AudioCommon: Add individual Wiimote audio mixer</title>
<updated>2026-05-14T19:50:45+00:00</updated>
<author>
<name>Weston Heard</name>
<email>weston.heard@gmail.com</email>
</author>
<published>2026-03-10T19:49:15+00:00</published>
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<id>adcfbda2a3436151771c80f654c5c490ad9478a3</id>
<content type='text'>
Also incremented STATE_VERSION.
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<pre>
Also incremented STATE_VERSION.
</pre>
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</content>
</entry>
<entry>
<title>VideoCommon: Added an option to showcase internal resolution, EFB width x height as screen overlay. Option to turn it on is a checkbox in screen on the OSD settings, in debug. This supports enhancements.</title>
<updated>2026-04-19T21:19:21+00:00</updated>
<author>
<name>Elyas Hue</name>
<email>elyas.hue@telecom-paris.fr</email>
</author>
<published>2026-04-14T08:07:16+00:00</published>
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<id>fb4ff3e51b2c41f9fc44116916fc2deb1cfa366a</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Improve usage of std::move and const references parameters</title>
<updated>2026-04-17T10:39:46+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-04-06T09:37:26+00:00</published>
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<id>95dec132030e72b74da6bc46966e4fe5e4e239c0</id>
<content type='text'>
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`.

Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move.

Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
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<pre>
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`.

Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move.

Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
</pre>
</div>
</content>
</entry>
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