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<title>dolphin/Source/Core/DolphinQt/TAS/TASControlState.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>DolphinQt: Add MotionPlus support to TAS input</title>
<updated>2023-03-10T18:36:17+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2022-10-04T19:24:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=4d34f861214612b8b3ef88a0291a89c783734144'/>
<id>4d34f861214612b8b3ef88a0291a89c783734144</id>
<content type='text'>
Will manually controlling both an accelerometer and a gyroscope at the
same time be reasonable to do? No idea. Was this easy to implement
thanks to the input override system? Yes.

Fixes https://bugs.dolphin-emu.org/issues/12443.
</content>
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<pre>
Will manually controlling both an accelerometer and a gyroscope at the
same time be reasonable to do? No idea. Was this easy to implement
thanks to the input override system? Yes.

Fixes https://bugs.dolphin-emu.org/issues/12443.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Rework TAS input threading, part 1 (buttons)</title>
<updated>2023-03-08T16:49:02+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2023-03-04T11:24:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3eac1fc28494709dc7cbfaae81cf0b1f42f12e17'/>
<id>3eac1fc28494709dc7cbfaae81cf0b1f42f12e17</id>
<content type='text'>
This gets rid of a blocking operation, improving performance and fixing
https://bugs.dolphin-emu.org/issues/12893.

This also makes us no longer directly access the state of certain UI
elements from the CPU thread, which probably wasn't thread-safe but
doesn't seem to have caused any observable issues so far.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This gets rid of a blocking operation, improving performance and fixing
https://bugs.dolphin-emu.org/issues/12893.

This also makes us no longer directly access the state of certain UI
elements from the CPU thread, which probably wasn't thread-safe but
doesn't seem to have caused any observable issues so far.
</pre>
</div>
</content>
</entry>
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