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<title>dolphin/Source/Core/DolphinQt/TAS/TASInputWindow.cpp, branch release-prep-2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>TAS Input: Enable hotkeys and controller input when Input has focus</title>
<updated>2024-05-31T22:14:44+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-05-26T23:50:12+00:00</published>
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<id>c3bdd05d2a7d5c0a5b513481ab929cef66e5249b</id>
<content type='text'>
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
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<pre>
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Remove unnecessary qOverloads</title>
<updated>2023-11-04T21:14:14+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-11-04T21:01:39+00:00</published>
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<id>43e69d3e6ab699d2ae09dab377e11651e799f995</id>
<content type='text'>
qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
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<pre>
qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt/TASInputWindow: Make 'Enable Controller Input' translatable.</title>
<updated>2023-08-18T19:02:30+00:00</updated>
<author>
<name>xujibbs</name>
<email>79200793+xujibbs@users.noreply.github.com</email>
</author>
<published>2023-07-28T03:36:18+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: Add MotionPlus support to TAS input</title>
<updated>2023-03-10T18:36:17+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2022-10-04T19:24:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=4d34f861214612b8b3ef88a0291a89c783734144'/>
<id>4d34f861214612b8b3ef88a0291a89c783734144</id>
<content type='text'>
Will manually controlling both an accelerometer and a gyroscope at the
same time be reasonable to do? No idea. Was this easy to implement
thanks to the input override system? Yes.

Fixes https://bugs.dolphin-emu.org/issues/12443.
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<pre>
Will manually controlling both an accelerometer and a gyroscope at the
same time be reasonable to do? No idea. Was this easy to implement
thanks to the input override system? Yes.

Fixes https://bugs.dolphin-emu.org/issues/12443.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Rework TAS input threading, part 2 (analog inputs)</title>
<updated>2023-03-08T16:49:03+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2023-03-07T18:22:09+00:00</published>
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<id>0300b44d23b149a0b93dd0aa2e77d20a02882ddf</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: Remove unneeded out parameters in TASInputWindow</title>
<updated>2023-03-08T16:49:03+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2023-03-07T18:30:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=11e4d46927999b7980315a1c546b4075d9f9c8a0'/>
<id>11e4d46927999b7980315a1c546b4075d9f9c8a0</id>
<content type='text'>
IIRC we needed this before the input override system was added.
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<pre>
IIRC we needed this before the input override system was added.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Rework TAS input threading, part 1 (buttons)</title>
<updated>2023-03-08T16:49:02+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2023-03-04T11:24:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3eac1fc28494709dc7cbfaae81cf0b1f42f12e17'/>
<id>3eac1fc28494709dc7cbfaae81cf0b1f42f12e17</id>
<content type='text'>
This gets rid of a blocking operation, improving performance and fixing
https://bugs.dolphin-emu.org/issues/12893.

This also makes us no longer directly access the state of certain UI
elements from the CPU thread, which probably wasn't thread-safe but
doesn't seem to have caused any observable issues so far.
</content>
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<pre>
This gets rid of a blocking operation, improving performance and fixing
https://bugs.dolphin-emu.org/issues/12893.

This also makes us no longer directly access the state of certain UI
elements from the CPU thread, which probably wasn't thread-safe but
doesn't seem to have caused any observable issues so far.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Use input override system for TAS input windows</title>
<updated>2022-10-03T20:04:09+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-03-21T21:42:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b296248b49d3cfe130756feda5941d717fdba75d'/>
<id>b296248b49d3cfe130756feda5941d717fdba75d</id>
<content type='text'>
This lets the TAS input code use a higher-level interface for
overriding inputs instead of having to fiddle with raw bits.
WiiTASInputWindow in particular was messy with how much
controller code it had to re-implement.
</content>
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<pre>
This lets the TAS input code use a higher-level interface for
overriding inputs instead of having to fiddle with raw bits.
WiiTASInputWindow in particular was messy with how much
controller code it had to re-implement.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add support for building against Qt 6</title>
<updated>2022-05-03T05:39:33+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2021-04-25T00:18:28+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: Reduce latency of TAS input's controller input passthrough</title>
<updated>2021-09-19T15:08:10+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-09-19T15:08:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1a5e0c20841e5f207200de47e7ad7138feddfe40'/>
<id>1a5e0c20841e5f207200de47e7ad7138feddfe40</id>
<content type='text'>
Fixes https://bugs.dolphin-emu.org/issues/12676.

Needs testing to see if this impacts performance when controller
inputs are changing.
</content>
<content type='xhtml'>
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<pre>
Fixes https://bugs.dolphin-emu.org/issues/12676.

Needs testing to see if this impacts performance when controller
inputs are changing.
</pre>
</div>
</content>
</entry>
</feed>
