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<title>dolphin/Source/Core/DolphinQt/TAS/TASSpinBox.cpp, branch 2606</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>DolphinQt: Improve TAS UI Widgets</title>
<updated>2026-03-12T02:59:49+00:00</updated>
<author>
<name>Stavros Kosmas</name>
<email>stavros@kosmas.dev</email>
</author>
<published>2026-02-28T19:41:51+00:00</published>
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<id>d09436cd1a66cc9f88ca6dd3ef5cdaa129c29aae</id>
<content type='text'>
Made Stick and IR Widgets bigger
Improved Stick and IR layouts to better utilize space
Made Stick and IR Widgets Scale at a fixed ratio when window is resized
Added Scrollbars to Stick and IR Widgets
Reduced Spinbox padding in dark style
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Made Stick and IR Widgets bigger
Improved Stick and IR layouts to better utilize space
Made Stick and IR Widgets Scale at a fixed ratio when window is resized
Added Scrollbars to Stick and IR Widgets
Reduced Spinbox padding in dark style
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</entry>
<entry>
<title>DolphinQt: Remove unnecessary qOverloads</title>
<updated>2023-11-04T21:14:14+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-11-04T21:01:39+00:00</published>
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qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
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qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
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</entry>
<entry>
<title>DolphinQt: Fix TAS widgets not updating with enable controller input</title>
<updated>2023-03-13T00:58:48+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-03-13T00:58:48+00:00</published>
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This regressed in 0300b44d23b149a0b93dd0aa2e77d20a02882ddf. Specifically, the sliders and the stick/IR widgets did not update, but the spin boxes did update.
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This regressed in 0300b44d23b149a0b93dd0aa2e77d20a02882ddf. Specifically, the sliders and the stick/IR widgets did not update, but the spin boxes did update.
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</entry>
<entry>
<title>DolphinQt: Add MotionPlus support to TAS input</title>
<updated>2023-03-10T18:36:17+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2022-10-04T19:24:33+00:00</published>
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Will manually controlling both an accelerometer and a gyroscope at the
same time be reasonable to do? No idea. Was this easy to implement
thanks to the input override system? Yes.

Fixes https://bugs.dolphin-emu.org/issues/12443.
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Will manually controlling both an accelerometer and a gyroscope at the
same time be reasonable to do? No idea. Was this easy to implement
thanks to the input override system? Yes.

Fixes https://bugs.dolphin-emu.org/issues/12443.
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: Rework TAS input threading, part 2 (analog inputs)</title>
<updated>2023-03-08T16:49:03+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2023-03-07T18:22:09+00:00</published>
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