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<title>dolphin/Source/Core/DolphinQt/TAS, branch release-prep-2407</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>TAS Input: Enable hotkeys and controller input when Input has focus</title>
<updated>2024-05-31T22:14:44+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-05-26T23:50:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c3bdd05d2a7d5c0a5b513481ab929cef66e5249b'/>
<id>c3bdd05d2a7d5c0a5b513481ab929cef66e5249b</id>
<content type='text'>
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
</content>
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<pre>
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
</pre>
</div>
</content>
</entry>
<entry>
<title>Core::IsRunning: Avoid Global System Accessor</title>
<updated>2024-05-01T15:54:17+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-04-09T03:33:55+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Core/Movie: Refactor to class, move to System.</title>
<updated>2024-01-15T07:05:30+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-13T12:14:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=95cba6be2beda7fbf4fb597b0aa4cbb8912d8265'/>
<id>95cba6be2beda7fbf4fb597b0aa4cbb8912d8265</id>
<content type='text'>
A bit of global state remains (the `header` in `BeginRecordingInput()`) due to unclear lifetime requirements.
</content>
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<pre>
A bit of global state remains (the `header` in `BeginRecordingInput()`) due to unclear lifetime requirements.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Remove unnecessary qOverloads</title>
<updated>2023-11-04T21:14:14+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-11-04T21:01:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=43e69d3e6ab699d2ae09dab377e11651e799f995'/>
<id>43e69d3e6ab699d2ae09dab377e11651e799f995</id>
<content type='text'>
qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
</content>
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<pre>
qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt/TASInputWindow: Make 'Enable Controller Input' translatable.</title>
<updated>2023-08-18T19:02:30+00:00</updated>
<author>
<name>xujibbs</name>
<email>79200793+xujibbs@users.noreply.github.com</email>
</author>
<published>2023-07-28T03:36:18+00:00</published>
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<id>b3902397cbbc18205b74cdbb2767a7630316cc0c</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: Set window decorations for all top-level QWidgets.</title>
<updated>2023-08-12T14:54:54+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-07-30T22:42:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e2fb8fab2f695ee53ab0aa7a5ff2fe752c719ce8'/>
<id>e2fb8fab2f695ee53ab0aa7a5ff2fe752c719ce8</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Common/IniFile: Move interface into Common namespace</title>
<updated>2023-04-13T14:19:28+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-04-13T13:38:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e4caace6bb6213851b979cdd76f9f44ef6d9cd09'/>
<id>e4caace6bb6213851b979cdd76f9f44ef6d9cd09</id>
<content type='text'>
Gets this out of the global namespace and into the Common namespace
</content>
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<pre>
Gets this out of the global namespace and into the Common namespace
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: StickWidget and IRWidget check for changed x/y before signaling change</title>
<updated>2023-04-06T05:54:20+00:00</updated>
<author>
<name>sowens99</name>
<email>seanowens@comcast.net</email>
</author>
<published>2023-04-06T05:47:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cd79207853a5b8a8c564c99e1fe141214dac292f'/>
<id>cd79207853a5b8a8c564c99e1fe141214dac292f</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Fix TAS widgets not updating with enable controller input</title>
<updated>2023-03-13T00:58:48+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-03-13T00:58:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3f6b9311503237eba87d281f8316553b6603a833'/>
<id>3f6b9311503237eba87d281f8316553b6603a833</id>
<content type='text'>
This regressed in 0300b44d23b149a0b93dd0aa2e77d20a02882ddf. Specifically, the sliders and the stick/IR widgets did not update, but the spin boxes did update.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This regressed in 0300b44d23b149a0b93dd0aa2e77d20a02882ddf. Specifically, the sliders and the stick/IR widgets did not update, but the spin boxes did update.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt: Add MotionPlus support to TAS input</title>
<updated>2023-03-10T18:36:17+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2022-10-04T19:24:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=4d34f861214612b8b3ef88a0291a89c783734144'/>
<id>4d34f861214612b8b3ef88a0291a89c783734144</id>
<content type='text'>
Will manually controlling both an accelerometer and a gyroscope at the
same time be reasonable to do? No idea. Was this easy to implement
thanks to the input override system? Yes.

Fixes https://bugs.dolphin-emu.org/issues/12443.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Will manually controlling both an accelerometer and a gyroscope at the
same time be reasonable to do? No idea. Was this easy to implement
thanks to the input override system? Yes.

Fixes https://bugs.dolphin-emu.org/issues/12443.
</pre>
</div>
</content>
</entry>
</feed>
