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<title>dolphin/Source/Core/DolphinQt/ToolBar.cpp, branch 2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Modernize `std::max_element` with ranges</title>
<updated>2024-10-10T07:53:48+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-29T18:12:37+00:00</published>
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</entry>
<entry>
<title>Modernize `std::transform` with ranges</title>
<updated>2024-10-10T07:53:48+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-29T17:44:00+00:00</published>
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In StringUtil.h, the lambdas wrapping `Common::ToLower(char)` and `Common::ToUpper(char)` were only necessary due to the function names being overloaded.
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In StringUtil.h, the lambdas wrapping `Common::ToLower(char)` and `Common::ToUpper(char)` were only necessary due to the function names being overloaded.
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</entry>
<entry>
<title>Core::GetState: Avoid Global System Accessor</title>
<updated>2024-04-08T23:23:23+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-03-28T18:35:13+00:00</published>
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<entry>
<title>DolphinQt: cache icons instead of single pixmaps</title>
<updated>2023-04-25T19:34:27+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2023-04-23T10:43:49+00:00</published>
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<id>51e528e45ffd744836c4ba69f9f0d1480337d8d4</id>
<content type='text'>
Fixes dynamically changing dpi scaling.
Load resources from svg if possible.
Currently svg support is not in Qt build in Externals,
and image files need to be added later.
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Fixes dynamically changing dpi scaling.
Load resources from svg if possible.
Currently svg support is not in Qt build in Externals,
and image files need to be added later.
</pre>
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</content>
</entry>
<entry>
<title>Embrace nullptr over NULL and 0</title>
<updated>2023-04-15T21:07:05+00:00</updated>
<author>
<name>get</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
</author>
<published>2023-04-15T04:55:53+00:00</published>
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<entry>
<title>Qt: Allow opening controller settings during netplay.</title>
<updated>2022-10-02T21:14:34+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-09-20T12:30:33+00:00</published>
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</entry>
<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Improved responsiveness when refreshing game list.</title>
<updated>2020-10-01T20:10:16+00:00</updated>
<author>
<name>Christian Aguilera</name>
<email>cristian64@gmail.com</email>
</author>
<published>2020-09-27T02:01:54+00:00</published>
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<entry>
<title>**Refresh** and **Purge Game List Cache** now correctly enabled/disabled as notified by GameListRefreshRequested and GameListRefreshCompleted.</title>
<updated>2020-10-01T20:09:45+00:00</updated>
<author>
<name>Christian Aguilera</name>
<email>cristian64@gmail.com</email>
</author>
<published>2020-09-27T00:40:56+00:00</published>
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