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<title>dolphin/Source/Core/DolphinQt2/Config/ARCodeWidget.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Move DolphinQt2 to DolphinQt</title>
<updated>2018-07-06T22:48:38+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-07-06T22:40:15+00:00</published>
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</entry>
<entry>
<title>Qt: Sort includes properly</title>
<updated>2018-05-28T02:31:38+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-05-28T01:48:04+00:00</published>
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<entry>
<title>Qt/CheatWarningWidget: properly supply a parent for the widget</title>
<updated>2018-05-18T05:31:43+00:00</updated>
<author>
<name>aldelaro5</name>
<email>aldelaro5@gmail.com</email>
</author>
<published>2018-05-18T05:17:30+00:00</published>
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Because it wasn't parented properly, it would show briefly the widget in its own window when creating an ARCodeWidget or a GeckoCodeWidget which would occur when accessing the game properties page or when the state changes to pause/running.
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Because it wasn't parented properly, it would show briefly the widget in its own window when creating an ARCodeWidget or a GeckoCodeWidget which would occur when accessing the game properties page or when the state changes to pause/running.
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</entry>
<entry>
<title>Qt: Make dialogues more consistent</title>
<updated>2018-05-06T16:05:56+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-05-06T16:02:39+00:00</published>
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<entry>
<title>Qt: Implement Cheats Manager</title>
<updated>2018-04-19T08:42:24+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-03-26T02:17:47+00:00</published>
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<entry>
<title>Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon</title>
<updated>2018-03-09T12:08:38+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2017-12-31T19:33:36+00:00</published>
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The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
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<pre>
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #6322 from spycrab/qt_gecko_input</title>
<updated>2018-01-26T12:33:15+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leolino.lam@gmail.com</email>
</author>
<published>2018-01-26T12:33:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0eaf3deb1e3e904794c0be17fcb25538fb12d3da'/>
<id>0eaf3deb1e3e904794c0be17fcb25538fb12d3da</id>
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Qt/GeckoCodeWidget: Add option to add/remove gecko codes from UI </content>
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Qt/GeckoCodeWidget: Add option to add/remove gecko codes from UI </pre>
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</content>
</entry>
<entry>
<title>Add missing &amp;s to Qt AR strings</title>
<updated>2018-01-24T19:38:41+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2018-01-24T19:38:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c5ac325fb8130a9e3c6801f5e2e3227627850000'/>
<id>c5ac325fb8130a9e3c6801f5e2e3227627850000</id>
<content type='text'>
Without this, the strings differ from DolphinWX
and thus have to be re-translated by the translators.
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Without this, the strings differ from DolphinWX
and thus have to be re-translated by the translators.
</pre>
</div>
</content>
</entry>
<entry>
<title>Qt/ARCodeWidget: Use CheatCodeEditor</title>
<updated>2018-01-24T12:42:00+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-01-24T12:35:44+00:00</published>
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</entry>
<entry>
<title>Qt: Implement "AR Codes"</title>
<updated>2018-01-01T21:44:49+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-01-01T20:01:58+00:00</published>
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