<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/DolphinQt2/Config/Graphics, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Move DolphinQt2 to DolphinQt</title>
<updated>2018-07-06T22:48:38+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-07-06T22:40:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=13ba24c5a6795532c8893eccf2a21ae95682e1b7'/>
<id>13ba24c5a6795532c8893eccf2a21ae95682e1b7</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Make arbitrary mipmap detection toggle invalidate the texture cache</title>
<updated>2018-07-03T22:44:11+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2018-07-03T10:19:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=80b05b6f0d3dab08e7df9b8c3fac4536c5933932'/>
<id>80b05b6f0d3dab08e7df9b8c3fac4536c5933932</id>
<content type='text'>
We want this setting to invalidate the cache because it may affect the appearance of textures in the rendered scene, therefore one would expect changing it while the game is running to have the expected effect immediately.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
We want this setting to invalidate the cache because it may affect the appearance of textures in the rendered scene, therefore one would expect changing it while the game is running to have the expected effect immediately.
</pre>
</div>
</content>
</entry>
<entry>
<title>dqt2: lazy-initialize GraphicsWindow</title>
<updated>2018-07-03T01:48:32+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2018-07-03T01:33:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=da0de12cced1574d70bc3ac7df4a1d9012833df7'/>
<id>da0de12cced1574d70bc3ac7df4a1d9012833df7</id>
<content type='text'>
Initializing GraphicsWindow layout &amp; children requires cooperation from
the graphics stack: on my system, for example, it causes a Vulkan
context to get created in order to get driver info. This is a slow
operation, and right now it is taking about 60-70% of the Dolphin
startup time on my system.

Move instead to a lazy-initialization model where the constructor
does nothing, instead offloading work to a separate Initialize() method
called before the window is shown.

I would expect this should be done for other larger parts of the UI,
especially the ones where creating widgets ends up triggering large IO
subsystems (I suspect controller configuration might be doing that).

(I'm not super happy with how this is implemented, but right now it's a
one-off, and it's a major complaint users have with the new UI. I
prioritized getting something working quickly...)
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Initializing GraphicsWindow layout &amp; children requires cooperation from
the graphics stack: on my system, for example, it causes a Vulkan
context to get created in order to get driver info. This is a slow
operation, and right now it is taking about 60-70% of the Dolphin
startup time on my system.

Move instead to a lazy-initialization model where the constructor
does nothing, instead offloading work to a separate Initialize() method
called before the window is shown.

I would expect this should be done for other larger parts of the UI,
especially the ones where creating widgets ends up triggering large IO
subsystems (I suspect controller configuration might be doing that).

(I'm not super happy with how this is implemented, but right now it's a
one-off, and it's a major complaint users have with the new UI. I
prioritized getting something working quickly...)
</pre>
</div>
</content>
</entry>
<entry>
<title>Expose arbitrary mipmap detection toggle in UI</title>
<updated>2018-07-01T08:42:47+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2018-06-28T06:12:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bc15eb2d573ce6988de027e13d5d78511ff23d6d'/>
<id>bc15eb2d573ce6988de027e13d5d78511ff23d6d</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Qt/EnhancementsWidget: Fix post-processing options not being disabled when they should</title>
<updated>2018-06-30T18:59:19+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2018-06-30T18:59:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=68b8cd1e7c56a8c14a9e4e97528fa5e5e38f6b28'/>
<id>68b8cd1e7c56a8c14a9e4e97528fa5e5e38f6b28</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Qt: Fix inability to select translated video backend names</title>
<updated>2018-06-30T11:31:44+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2018-06-30T08:28:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b59387a65dc5c699b0a65351d0c8cd323b3f7335'/>
<id>b59387a65dc5c699b0a65351d0c8cd323b3f7335</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Qt: Add Vulkan to graphics backend description</title>
<updated>2018-06-19T13:38:48+00:00</updated>
<author>
<name>8times9</name>
<email>35514663+8times9@users.noreply.github.com</email>
</author>
<published>2018-06-18T16:32:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=33691d2992c83ef6e097ecb9f73713f7322a48bd'/>
<id>33691d2992c83ef6e097ecb9f73713f7322a48bd</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Give "Dump TEV Stages" and "Dump Texture Fetches" descriptions</title>
<updated>2018-06-06T15:59:29+00:00</updated>
<author>
<name>Ryan Meredith</name>
<email>rwm@udel.edu</email>
</author>
<published>2018-06-06T15:59:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5fcb5097021c4dfafb142f2c150544e7ba36e7e7'/>
<id>5fcb5097021c4dfafb142f2c150544e7ba36e7e7</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>QT: Use brackets for description arrays</title>
<updated>2018-06-06T13:05:18+00:00</updated>
<author>
<name>Ryan Meredith</name>
<email>rwm@udel.edu</email>
</author>
<published>2018-06-06T13:05:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7340935b38ef1c84c2bb7b4d4a102b6f12eacb45'/>
<id>7340935b38ef1c84c2bb7b4d4a102b6f12eacb45</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Give Dump Objects dedicated folder and tooltip</title>
<updated>2018-06-06T12:42:41+00:00</updated>
<author>
<name>Ryan Meredith</name>
<email>rwm@udel.edu</email>
</author>
<published>2018-06-06T12:42:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=45b9b7d21103e504043e011793d696f75ab80645'/>
<id>45b9b7d21103e504043e011793d696f75ab80645</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
