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<title>dolphin/Source/Core/DolphinQt2/Config, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Move DolphinQt2 to DolphinQt</title>
<updated>2018-07-06T22:48:38+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-07-06T22:40:15+00:00</published>
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<entry>
<title>Merge pull request #7204 from spycrab/exclusive_mapping</title>
<updated>2018-07-06T09:27:20+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-07-06T09:27:20+00:00</published>
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<id>eb01a0a040905d9a85905c658e6349631806b6b0</id>
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Support for exclusive mapping booleans</content>
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Support for exclusive mapping booleans</pre>
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<entry>
<title>Merge pull request #7208 from Techjar/mipmap-invalidate</title>
<updated>2018-07-03T23:26:49+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-07-03T23:26:49+00:00</published>
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<id>713d55f28466a402459bb4ab21ca28955454790f</id>
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Make arbitrary mipmap detection toggle invalidate the texture cache</content>
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Make arbitrary mipmap detection toggle invalidate the texture cache</pre>
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</entry>
<entry>
<title>Make arbitrary mipmap detection toggle invalidate the texture cache</title>
<updated>2018-07-03T22:44:11+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2018-07-03T10:19:07+00:00</published>
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<id>80b05b6f0d3dab08e7df9b8c3fac4536c5933932</id>
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We want this setting to invalidate the cache because it may affect the appearance of textures in the rendered scene, therefore one would expect changing it while the game is running to have the expected effect immediately.
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We want this setting to invalidate the cache because it may affect the appearance of textures in the rendered scene, therefore one would expect changing it while the game is running to have the expected effect immediately.
</pre>
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</entry>
<entry>
<title>Merge pull request #7200 from Techjar/qt-dialog-fixes-2-electric-boogaloo</title>
<updated>2018-07-03T10:32:31+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-07-03T10:32:31+00:00</published>
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<id>47c5a2f7edd397cb1f1d9d54691392f0294957cd</id>
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Qt: Various dialog fixes</content>
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Qt: Various dialog fixes</pre>
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<entry>
<title>Qt: Various dialog fixes</title>
<updated>2018-07-03T08:28:07+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2018-07-02T00:24:09+00:00</published>
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<entry>
<title>dqt2: lazy-initialize GraphicsWindow</title>
<updated>2018-07-03T01:48:32+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2018-07-03T01:33:53+00:00</published>
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Initializing GraphicsWindow layout &amp; children requires cooperation from
the graphics stack: on my system, for example, it causes a Vulkan
context to get created in order to get driver info. This is a slow
operation, and right now it is taking about 60-70% of the Dolphin
startup time on my system.

Move instead to a lazy-initialization model where the constructor
does nothing, instead offloading work to a separate Initialize() method
called before the window is shown.

I would expect this should be done for other larger parts of the UI,
especially the ones where creating widgets ends up triggering large IO
subsystems (I suspect controller configuration might be doing that).

(I'm not super happy with how this is implemented, but right now it's a
one-off, and it's a major complaint users have with the new UI. I
prioritized getting something working quickly...)
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Initializing GraphicsWindow layout &amp; children requires cooperation from
the graphics stack: on my system, for example, it causes a Vulkan
context to get created in order to get driver info. This is a slow
operation, and right now it is taking about 60-70% of the Dolphin
startup time on my system.

Move instead to a lazy-initialization model where the constructor
does nothing, instead offloading work to a separate Initialize() method
called before the window is shown.

I would expect this should be done for other larger parts of the UI,
especially the ones where creating widgets ends up triggering large IO
subsystems (I suspect controller configuration might be doing that).

(I'm not super happy with how this is implemented, but right now it's a
one-off, and it's a major complaint users have with the new UI. I
prioritized getting something working quickly...)
</pre>
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</content>
</entry>
<entry>
<title>Qt/Mapping: Add  support for exclusive boolean settings</title>
<updated>2018-07-02T13:27:04+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-07-02T13:16:43+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Expose arbitrary mipmap detection toggle in UI</title>
<updated>2018-07-01T08:42:47+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2018-06-28T06:12:13+00:00</published>
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<pre>
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<entry>
<title>Qt/EnhancementsWidget: Fix post-processing options not being disabled when they should</title>
<updated>2018-06-30T18:59:19+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2018-06-30T18:59:19+00:00</published>
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