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<title>dolphin/Source/Core/DolphinQt2/Debugger/CodeWidget.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Move DolphinQt2 to DolphinQt</title>
<updated>2018-07-06T22:48:38+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-07-06T22:40:15+00:00</published>
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</entry>
<entry>
<title>Fix Address Search Box Focus Lost</title>
<updated>2018-06-30T21:47:16+00:00</updated>
<author>
<name>Cuyler36</name>
<email>jeremy96@vt.edu</email>
</author>
<published>2018-06-30T21:47:16+00:00</published>
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</entry>
<entry>
<title>SymbolDB: Namespace code under the Common namespace</title>
<updated>2018-05-27T22:01:40+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-05-27T21:37:52+00:00</published>
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<id>f4ec41992988519b0c09db2f6e3f1c79982022ef</id>
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Moves more common code into the Common namespace where it belongs.
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Moves more common code into the Common namespace where it belongs.
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</entry>
<entry>
<title>SymbolDB: Normalize variable names</title>
<updated>2018-05-27T21:23:10+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-05-27T21:15:20+00:00</published>
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<id>e9b9797a86b08139d2dfdd7c5b3b0cbd8be091e1</id>
<content type='text'>
Normalizes variable naming so that it adheres to our coding style

While we're at it do minor cleanup relating to modified lines
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Normalizes variable naming so that it adheres to our coding style

While we're at it do minor cleanup relating to modified lines
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</entry>
<entry>
<title>CodeWidget/CodeViewWidget: Make symbol pointers const where applicable</title>
<updated>2018-05-27T03:43:28+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-05-27T03:37:10+00:00</published>
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<id>880f7871d9898a6c656f525a59c12b1cce1faa8d</id>
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These aren't used to modify the data they point to, so make that
explicit. Also while we're at it, add const to any nearby variables that
can be made so.
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These aren't used to modify the data they point to, so make that
explicit. Also while we're at it, add const to any nearby variables that
can be made so.
</pre>
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</content>
</entry>
<entry>
<title>PowerPC: Move MMU-specifics from PowerPC.h to MMU.h</title>
<updated>2018-05-17T23:18:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-05-17T21:09:55+00:00</published>
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<id>b9aad3310eea3458e8ebd5f9ccd63b2133637231</id>
<content type='text'>
PowerPC.h at this point is pretty much a general glob of stuff, and it's
unfortunate, since it means pulling in a lot of unrelated header
dependencies and a bunch of other things that don't need to be seen by
things that just want to read memory.

Breaking this out into its own header keeps all the MMU-related stuff
together and also limits the amount of header dependencies being
included (the primary motivation for this being the former reason).
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PowerPC.h at this point is pretty much a general glob of stuff, and it's
unfortunate, since it means pulling in a lot of unrelated header
dependencies and a bunch of other things that don't need to be seen by
things that just want to read memory.

Breaking this out into its own header keeps all the MMU-related stuff
together and also limits the amount of header dependencies being
included (the primary motivation for this being the former reason).
</pre>
</div>
</content>
</entry>
<entry>
<title>Qt/debugger: properly update when we load the symbols on boot</title>
<updated>2018-05-17T19:33:47+00:00</updated>
<author>
<name>aldelaro5</name>
<email>aldelaro5@gmail.com</email>
</author>
<published>2018-05-17T01:43:18+00:00</published>
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<id>65d2a6c59037646aaa3f3d962b9de7cab58f0880</id>
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This host event is still useful because the emu thread will load the symbols on boot if required.
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This host event is still useful because the emu thread will load the symbols on boot if required.
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</entry>
<entry>
<title>Qt/debugger: Don't update the symbols list unnecessarily</title>
<updated>2018-05-12T23:15:26+00:00</updated>
<author>
<name>aldelaro5</name>
<email>aldelaro5@gmail.com</email>
</author>
<published>2018-05-11T20:38:32+00:00</published>
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<id>5c688b2d2b18d07576410c8082483df9630b7851</id>
<content type='text'>
It only needs to be updated when we changes the symbols, not every time the code widget updates and it does take a while to update them so this fixes some delay when updating the code window.
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It only needs to be updated when we changes the symbols, not every time the code widget updates and it does take a while to update them so this fixes some delay when updating the code window.
</pre>
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</content>
</entry>
<entry>
<title>Qt/debugger: properly updates when we break</title>
<updated>2018-05-12T23:04:30+00:00</updated>
<author>
<name>aldelaro5</name>
<email>aldelaro5@gmail.com</email>
</author>
<published>2018-05-05T22:17:06+00:00</published>
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<id>238c801711f9daa4613e988fa2147bd9e852ba91</id>
<content type='text'>
The Host_UpdateDisasmDialog was unimplemented in Qt which is required to get updates when we break.  Additionally, this updates the debugger toolbar.
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The Host_UpdateDisasmDialog was unimplemented in Qt which is required to get updates when we break.  Additionally, this updates the debugger toolbar.
</pre>
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</content>
</entry>
<entry>
<title>Qt/Debugger: Implement "JIT" widget</title>
<updated>2018-05-11T16:10:35+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-04-09T13:31:20+00:00</published>
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