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<title>dolphin/Source/Core/DolphinTool/HeaderCommand.cpp, branch 2503</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>DolphinTool: print title IDs in hex</title>
<updated>2024-08-16T17:39:23+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-08-12T02:06:05+00:00</published>
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</entry>
<entry>
<title>Tool/Header: Add JSON output mode; game data</title>
<updated>2023-11-28T08:49:28+00:00</updated>
<author>
<name>Lexi Larkin</name>
<email>lexi@qixils.dev</email>
</author>
<published>2023-10-11T08:58:42+00:00</published>
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<entry>
<title>Merge pull request #11960 from Minty-Meeo/dolphin-tool-code-review-4</title>
<updated>2023-06-17T12:18:21+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-06-17T12:18:21+00:00</published>
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<id>79d5850e6a9a015118bf40a5e22541d527c2ad45</id>
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DolphinTool: Use {fmt} library</content>
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DolphinTool: Use {fmt} library</pre>
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</content>
</entry>
<entry>
<title>DolphinTool: Less string copies</title>
<updated>2023-06-17T02:51:06+00:00</updated>
<author>
<name>get</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
</author>
<published>2023-06-17T00:33:38+00:00</published>
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</entry>
<entry>
<title>DolphinTool: Use {fmt} library</title>
<updated>2023-06-17T02:45:59+00:00</updated>
<author>
<name>get</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
</author>
<published>2023-06-16T23:59:30+00:00</published>
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<id>410c4ffe7506ed7c49ce5dc9741689d69df333b0</id>
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</entry>
<entry>
<title>DolphinTool: Use EXIT_SUCCESS and EXIT_FAILURE</title>
<updated>2023-06-17T02:00:10+00:00</updated>
<author>
<name>get</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
</author>
<published>2023-06-15T04:27:14+00:00</published>
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</entry>
<entry>
<title>DolphinTool: Ditch OOP design</title>
<updated>2023-06-17T01:39:16+00:00</updated>
<author>
<name>get</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
</author>
<published>2023-06-14T23:33:11+00:00</published>
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<id>25c020cbe2b0f5fa0b384c64839fc16745af133c</id>
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</entry>
<entry>
<title>DolphinTool: Sensible changes</title>
<updated>2023-06-16T23:28:03+00:00</updated>
<author>
<name>get</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
</author>
<published>2023-06-14T20:14:03+00:00</published>
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<id>31e78c40a1fa4edb89dffa71f9b1b52239f58335</id>
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</entry>
<entry>
<title>Added a way to check Block Size, Compression Method, and Compression Level flags to dolphin-tool</title>
<updated>2022-03-19T22:13:28+00:00</updated>
<author>
<name>Minty-Meeo</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
</author>
<published>2022-02-24T10:51:52+00:00</published>
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<id>deba9ce2564485c7fe078d4e73d0d2cba722b1ac</id>
<content type='text'>
New dolphin-tool command: "header"
-b / --block_size
-c / --compression
-l / --compression_level

Informative RVZ/WIA header2 value "compression_level" is now a s32 instead of a u32, because negative compression is a thing.

Speaking of, it is now possible to use negative compression levels in dolphin-tool's convert command (not the GUI, though).
</content>
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<pre>
New dolphin-tool command: "header"
-b / --block_size
-c / --compression
-l / --compression_level

Informative RVZ/WIA header2 value "compression_level" is now a s32 instead of a u32, because negative compression is a thing.

Speaking of, it is now possible to use negative compression levels in dolphin-tool's convert command (not the GUI, though).
</pre>
</div>
</content>
</entry>
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