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<title>dolphin/Source/Core/DolphinTool, branch 2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>GDBStub: Signal Breakpoint Changes To Host</title>
<updated>2024-11-15T23:12:11+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-11-15T22:55:00+00:00</published>
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</entry>
<entry>
<title>Host: Rename `JitCacheInvalidation`</title>
<updated>2024-10-24T06:43:24+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-10-24T02:30:22+00:00</published>
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There are two hard problems in computer science...
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There are two hard problems in computer science...
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</entry>
<entry>
<title>DolphinQt: JIT Widget Refresh</title>
<updated>2024-10-19T09:30:44+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-04-16T04:52:40+00:00</published>
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<id>9afd09598cc81eabd3fcfe296c25ace2a71aca26</id>
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Fulfilling a certain six-year-old todo.
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Fulfilling a certain six-year-old todo.
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</entry>
<entry>
<title>Add generation of rcheevos hash to DolphinTool</title>
<updated>2024-09-15T14:52:04+00:00</updated>
<author>
<name>retroNUC</name>
<email>retronuc@gmail.com</email>
</author>
<published>2024-09-15T14:52:04+00:00</published>
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<id>a74b2a4dde2ef99dacd1ff918c9a32bd1e32ffdb</id>
<content type='text'>
Fixed coding standards issue

CalculateHash return string instead of using char array param
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Fixed coding standards issue

CalculateHash return string instead of using char array param
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</entry>
<entry>
<title>DolphinTool: print title IDs in hex</title>
<updated>2024-08-16T17:39:23+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-08-12T02:06:05+00:00</published>
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<id>884a38f04da0ccd883845d061bef2a4d3808b587</id>
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</entry>
<entry>
<title>Small wording changes for dump conversions</title>
<updated>2024-08-16T17:39:23+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-08-11T21:15:56+00:00</published>
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</entry>
<entry>
<title>DolphinTool: list filesystem recursively</title>
<updated>2024-07-21T18:16:00+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-07-21T04:29:20+00:00</published>
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<id>191b36976cd36d1edfe8a022c1c2e0046687a83b</id>
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<entry>
<title>Merge pull request #12815 from Dentomologist/enable_hotkeys_and_controllers_for_focused_tas_input</title>
<updated>2024-06-15T13:25:40+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-06-15T13:25:40+00:00</published>
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<id>3f0f5b3b4e12898d34a3a4257be5d8f1e64912c9</id>
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TAS Input: Enable emulator hotkeys and controller input when TAS Input window has focus</content>
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TAS Input: Enable emulator hotkeys and controller input when TAS Input window has focus</pre>
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</entry>
<entry>
<title>Suppress extract success message when quiet flag is set</title>
<updated>2024-06-06T21:55:59+00:00</updated>
<author>
<name>Andrew Rabert</name>
<email>ar@nullsum.net</email>
</author>
<published>2024-06-06T21:55:59+00:00</published>
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<entry>
<title>TAS Input: Enable hotkeys and controller input when Input has focus</title>
<updated>2024-05-31T22:14:44+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-05-26T23:50:12+00:00</published>
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<id>c3bdd05d2a7d5c0a5b513481ab929cef66e5249b</id>
<content type='text'>
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
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<pre>
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
</pre>
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</content>
</entry>
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