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<title>dolphin/Source/Core/DolphinTool, branch release-prep-2407</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Merge pull request #12815 from Dentomologist/enable_hotkeys_and_controllers_for_focused_tas_input</title>
<updated>2024-06-15T13:25:40+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-06-15T13:25:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3f0f5b3b4e12898d34a3a4257be5d8f1e64912c9'/>
<id>3f0f5b3b4e12898d34a3a4257be5d8f1e64912c9</id>
<content type='text'>
TAS Input: Enable emulator hotkeys and controller input when TAS Input window has focus</content>
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<pre>
TAS Input: Enable emulator hotkeys and controller input when TAS Input window has focus</pre>
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</entry>
<entry>
<title>Suppress extract success message when quiet flag is set</title>
<updated>2024-06-06T21:55:59+00:00</updated>
<author>
<name>Andrew Rabert</name>
<email>ar@nullsum.net</email>
</author>
<published>2024-06-06T21:55:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=896bb509ab96e351986052207506457e33dfcf25'/>
<id>896bb509ab96e351986052207506457e33dfcf25</id>
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<entry>
<title>TAS Input: Enable hotkeys and controller input when Input has focus</title>
<updated>2024-05-31T22:14:44+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-05-26T23:50:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c3bdd05d2a7d5c0a5b513481ab929cef66e5249b'/>
<id>c3bdd05d2a7d5c0a5b513481ab929cef66e5249b</id>
<content type='text'>
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
</content>
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<pre>
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinTool: support WAD verification</title>
<updated>2024-05-28T18:00:00+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-05-28T03:15:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5255fe5f74268f0de798731bb0cace1b64393abc'/>
<id>5255fe5f74268f0de798731bb0cace1b64393abc</id>
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</pre>
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</entry>
<entry>
<title>DolphinTool: Add an image extract command</title>
<updated>2024-04-18T19:11:19+00:00</updated>
<author>
<name>Jonas Kalsvik</name>
<email>jonas@kalsvik.no</email>
</author>
<published>2024-04-18T10:08:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=859ac40ca2b5856d2291b256c2487507de81f959'/>
<id>859ac40ca2b5856d2291b256c2487507de81f959</id>
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</pre>
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</entry>
<entry>
<title>DolphinQt: A Ubiquitous Signal For When Symbols Change</title>
<updated>2024-03-28T16:57:22+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-03-17T06:05:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b52a08d5332949c3b22f8434155cc8095d94df3a'/>
<id>b52a08d5332949c3b22f8434155cc8095d94df3a</id>
<content type='text'>
There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
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There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinTool: Fix parsing of command line bzip2 flag</title>
<updated>2024-02-13T20:44:03+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-02-13T19:44:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a1d6a54eaaa309fd2bcc72a876cb751dce6a1673'/>
<id>a1d6a54eaaa309fd2bcc72a876cb751dce6a1673</id>
<content type='text'>
Use "bzip2" instead of "bzip" in optparse's compression choices for the
convert command. This is both more accurate and matches what the
ParseCompressionTypeString function expects.

The mismatch between the two parsing functions prevented compression
using bzip2 because either ParseCompressionTypeString or optparse would
generate an error when using "bzip" or "bzip2" respectively.

Fixes https://bugs.dolphin-emu.org/issues/13427
</content>
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<pre>
Use "bzip2" instead of "bzip" in optparse's compression choices for the
convert command. This is both more accurate and matches what the
ParseCompressionTypeString function expects.

The mismatch between the two parsing functions prevented compression
using bzip2 because either ParseCompressionTypeString or optparse would
generate an error when using "bzip" or "bzip2" respectively.

Fixes https://bugs.dolphin-emu.org/issues/13427
</pre>
</div>
</content>
</entry>
<entry>
<title>Tool/Header: Add JSON output mode; game data</title>
<updated>2023-11-28T08:49:28+00:00</updated>
<author>
<name>Lexi Larkin</name>
<email>lexi@qixils.dev</email>
</author>
<published>2023-10-11T08:58:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=71dfa66d8be155b074be35251e3aa79c567737a8'/>
<id>71dfa66d8be155b074be35251e3aa79c567737a8</id>
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</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #11960 from Minty-Meeo/dolphin-tool-code-review-4</title>
<updated>2023-06-17T12:18:21+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-06-17T12:18:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=79d5850e6a9a015118bf40a5e22541d527c2ad45'/>
<id>79d5850e6a9a015118bf40a5e22541d527c2ad45</id>
<content type='text'>
DolphinTool: Use {fmt} library</content>
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<pre>
DolphinTool: Use {fmt} library</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinTool: Less string copies</title>
<updated>2023-06-17T02:51:06+00:00</updated>
<author>
<name>get</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
</author>
<published>2023-06-17T00:33:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e67c196d2a44dce1387e5d91d37aa519bb70ddf0'/>
<id>e67c196d2a44dce1387e5d91d37aa519bb70ddf0</id>
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