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<title>dolphin/Source/Core/DolphinWX/Android, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</entry>
<entry>
<title>ButtonManager: Pass strings by const reference</title>
<updated>2015-05-22T02:22:52+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-05-22T02:22:52+00:00</published>
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</entry>
<entry>
<title>[Android] Stop eating button events we don't handle.</title>
<updated>2015-02-24T11:38:16+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-02-23T02:36:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=29fc52cfa17dcc7327c1a081918721cd7cfcf40b'/>
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<content type='text'>
We were eating /all/ button events except the back button. This would cause issues where Android wouldn't receive button press events for things like
volume rockers. So you couldn't change the audio ingame, even if that button isn't bound to an input.

Now we return to Android if we've handled that button press, so it works fine.
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<pre>
We were eating /all/ button events except the back button. This would cause issues where Android wouldn't receive button press events for things like
volume rockers. So you couldn't change the audio ingame, even if that button isn't bound to an input.

Now we return to Android if we've handled that button press, so it works fine.
</pre>
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</content>
</entry>
<entry>
<title>More formatting and consistency fixes</title>
<updated>2014-11-24T22:16:59+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>Stevoisiak@gmail.com</email>
</author>
<published>2014-11-14T19:46:49+00:00</published>
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<entry>
<title>Android: Silence some more warnings.</title>
<updated>2014-09-22T21:45:42+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2014-09-22T21:45:42+00:00</published>
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</entry>
<entry>
<title>GLInterface: Destroy GLWin</title>
<updated>2014-08-19T14:06:25+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2014-08-09T13:49:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2d974b60864e0917881d687e29a328c032888a03'/>
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Everything is now safely tucked inside each individual GLInterface.
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Everything is now safely tucked inside each individual GLInterface.
</pre>
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</entry>
<entry>
<title>Prevent potential buffer overflow in sscanf</title>
<updated>2014-07-23T14:03:49+00:00</updated>
<author>
<name>Moshe Kaplan</name>
<email>me@moshekaplan.com</email>
</author>
<published>2014-07-23T14:03:49+00:00</published>
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<entry>
<title>Use only section-based ini reading.</title>
<updated>2014-06-16T05:31:23+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-06-16T05:12:43+00:00</published>
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</entry>
<entry>
<title>[Android] Fix a bunch of input bugs.</title>
<updated>2014-04-24T13:51:44+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-04-23T08:49:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e1bbda1e1884665ff52d5250458e40b7227a53bc'/>
<id>e1bbda1e1884665ff52d5250458e40b7227a53bc</id>
<content type='text'>
Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along.

Fixes the gamepad configuration file being incorrect.
No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name.
Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType.
Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right);
Fixes Triggers not working at all.
Fixes DPad not working at all.
Fixes C-Stick only half working.
Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent.

Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating.

Supersedes github PR #291.
</content>
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<pre>
Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along.

Fixes the gamepad configuration file being incorrect.
No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name.
Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType.
Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right);
Fixes Triggers not working at all.
Fixes DPad not working at all.
Fixes C-Stick only half working.
Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent.

Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating.

Supersedes github PR #291.
</pre>
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</entry>
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