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<title>dolphin/Source/Core/DolphinWX/Cheats/CheatsWindow.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Remove DolphinWX</title>
<updated>2018-06-26T18:50:39+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-04-28T10:50:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=44b22c90df9c05d18a34667dc41e8d05af24683f'/>
<id>44b22c90df9c05d18a34667dc41e8d05af24683f</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Frame: Make cheat dialog private</title>
<updated>2017-04-07T01:25:26+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2017-04-07T00:23:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c61d0dfe871dbf9baaf4a4689d11343f1ab0afb1'/>
<id>c61d0dfe871dbf9baaf4a4689d11343f1ab0afb1</id>
<content type='text'>
Rather than destroy and reinitialize the dialog whenever it's closed,
and opened this dialog can just be hidden from view when it's not
needed, and shown again when it is needed.

Also, a dialog should really not be managing any live instances of
itself, including the one directly in the main frame.

This gets rid of another usage of the main frame global.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Rather than destroy and reinitialize the dialog whenever it's closed,
and opened this dialog can just be hidden from view when it's not
needed, and shown again when it is needed.

Also, a dialog should really not be managing any live instances of
itself, including the one directly in the main frame.

This gets rid of another usage of the main frame global.
</pre>
</div>
</content>
</entry>
<entry>
<title>Unify the way of setting game ID, title ID, revision</title>
<updated>2017-03-09T14:34:14+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2017-03-09T08:47:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ced1614cacab2adda6997091a8a3eebf6cf3334a'/>
<id>ced1614cacab2adda6997091a8a3eebf6cf3334a</id>
<content type='text'>
The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
</pre>
</div>
</content>
</entry>
<entry>
<title>ConfigManager: Remove m_strName</title>
<updated>2017-03-08T20:01:57+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2017-03-08T20:01:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a1f874a66ba3a3aa5f388b0e829e549db6584b16'/>
<id>a1f874a66ba3a3aa5f388b0e829e549db6584b16</id>
<content type='text'>
m_strName has limited usefulness, because GetInternalName()
can be inaccurate or even completely wrong. It was almost
completely unused anyway.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
m_strName has limited usefulness, because GetInternalName()
can be inaccurate or even completely wrong. It was almost
completely unused anyway.
</pre>
</div>
</content>
</entry>
<entry>
<title>DiscIO/SConfig: Rename GetUniqueID to GetGameID</title>
<updated>2016-10-29T13:24:02+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2016-10-29T12:42:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1081497cad9c70c5b66552e20bbc00657a05f0e5'/>
<id>1081497cad9c70c5b66552e20bbc00657a05f0e5</id>
<content type='text'>
We call this "game ID" everywhere else, and it's not
actually completely unique.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
We call this "game ID" everywhere else, and it's not
actually completely unique.
</pre>
</div>
</content>
</entry>
<entry>
<title>WX: Replace SetIcon with SetIcons(wxIconBundle)</title>
<updated>2016-10-04T02:47:22+00:00</updated>
<author>
<name>EmptyChaos</name>
<email>EmptyChaos@users.noreply.github.com</email>
</author>
<published>2016-10-03T07:19:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c4f5ced37ca9eff6a5c62c08f1cc7a9e6dc47f7d'/>
<id>c4f5ced37ca9eff6a5c62c08f1cc7a9e6dc47f7d</id>
<content type='text'>
Setting a single icon at a single resolution doesn't scale well,
Windows requires a 16x16 icon for the window and a 32x32/48x48 for
the taskbar. Providing all icons produces less pixellated results at
HiDPI.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Setting a single icon at a single resolution doesn't scale well,
Windows requires a 16x16 icon for the window and a 32x32/48x48 for
the taskbar. Providing all icons produces less pixellated results at
HiDPI.
</pre>
</div>
</content>
</entry>
<entry>
<title>WX: HiDPI: CheatsWindow</title>
<updated>2016-10-04T02:47:22+00:00</updated>
<author>
<name>EmptyChaos</name>
<email>EmptyChaos@users.noreply.github.com</email>
</author>
<published>2016-10-03T06:56:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c893447913917e7104a1b7fd566e75d7c5c31a4c'/>
<id>c893447913917e7104a1b7fd566e75d7c5c31a4c</id>
<content type='text'>
Changed the Cheat Search tab to disable the scan buttons while there is
not a game running and enable when it starts. Also added double-click to
create code to the result list.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Changed the Cheat Search tab to disable the scan buttons while there is
not a game running and enable when it starts. Also added double-click to
create code to the result list.
</pre>
</div>
</content>
</entry>
<entry>
<title>CheatManager/ISOProperties: Refactor ActionReplay tabs as a class</title>
<updated>2016-08-31T04:32:12+00:00</updated>
<author>
<name>EmptyChaos</name>
<email>EmptyChaos@users.noreply.github.com</email>
</author>
<published>2016-07-23T01:05:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=00a4404045d28beef129d027dc9eaae33ab44703'/>
<id>00a4404045d28beef129d027dc9eaae33ab44703</id>
<content type='text'>
Refactor Action Replay code into its own class like Gecko Codes.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Refactor Action Replay code into its own class like Gecko Codes.
</pre>
</div>
</content>
</entry>
<entry>
<title>Reformat all the things. Have fun with merge conflicts.</title>
<updated>2016-06-24T08:43:46+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2016-06-24T08:43:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3570c7f03a2aa90aa634f96c0af1969af610f14d'/>
<id>3570c7f03a2aa90aa634f96c0af1969af610f14d</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>ActionReplay: UI Consistency and Cleanup</title>
<updated>2016-05-29T13:33:24+00:00</updated>
<author>
<name>EmptyChaos</name>
<email>EmptyChaos@users.noreply.github.com</email>
</author>
<published>2016-04-22T10:42:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6ab1b2747714179783d0a2946acc9408eef2d950'/>
<id>6ab1b2747714179783d0a2946acc9408eef2d950</id>
<content type='text'>
Cleanup code style.

Move ActionReplay code-&gt;INI saving into ActionReplay namespace.

Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu
and CPU Threads so the internal storage needs to be protected by a
lock to prevent vectors/strings being deleted/moved while in use by
the CPU Thread.

UI Consistency: Make ARCodes behave like Gecko Codes - only apply
changes when Apply is pressed. Save changes to INI from CheatsWindow.

ISOProperties/CheatsWindow now synchronize with each other.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Cleanup code style.

Move ActionReplay code-&gt;INI saving into ActionReplay namespace.

Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu
and CPU Threads so the internal storage needs to be protected by a
lock to prevent vectors/strings being deleted/moved while in use by
the CPU Thread.

UI Consistency: Make ARCodes behave like Gecko Codes - only apply
changes when Apply is pressed. Save changes to INI from CheatsWindow.

ISOProperties/CheatsWindow now synchronize with each other.
</pre>
</div>
</content>
</entry>
</feed>
