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<title>dolphin/Source/Core/DolphinWX/Cheats/CreateCodeDialog.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Remove DolphinWX</title>
<updated>2018-06-26T18:50:39+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-04-28T10:50:47+00:00</published>
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</pre>
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</entry>
<entry>
<title>WX: HiDPI: CheatsWindow</title>
<updated>2016-10-04T02:47:22+00:00</updated>
<author>
<name>EmptyChaos</name>
<email>EmptyChaos@users.noreply.github.com</email>
</author>
<published>2016-10-03T06:56:45+00:00</published>
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<id>c893447913917e7104a1b7fd566e75d7c5c31a4c</id>
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Changed the Cheat Search tab to disable the scan buttons while there is
not a game running and enable when it starts. Also added double-click to
create code to the result list.
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Changed the Cheat Search tab to disable the scan buttons while there is
not a game running and enable when it starts. Also added double-click to
create code to the result list.
</pre>
</div>
</content>
</entry>
<entry>
<title>Reformat all the things. Have fun with merge conflicts.</title>
<updated>2016-06-24T08:43:46+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2016-06-24T08:43:46+00:00</published>
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</entry>
<entry>
<title>ActionReplay: Fix ISOProperties corrupting active code set</title>
<updated>2016-05-29T13:33:24+00:00</updated>
<author>
<name>EmptyChaos</name>
<email>EmptyChaos@users.noreply.github.com</email>
</author>
<published>2016-04-19T21:19:31+00:00</published>
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<id>25b072ff2ba6839b300b05a45ce76e94d84ded32</id>
<content type='text'>
ISOProperties loads codes using ActionReplay::LoadCodes which actually applies
the codes to the global state. If a game is running then that games receives
all the codes (and ACTIVE status) from the second game being shown in
ISOProperties which is not desirable.
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ISOProperties loads codes using ActionReplay::LoadCodes which actually applies
the codes to the global state. If a game is running then that games receives
all the codes (and ACTIVE status) from the second game being shown in
ISOProperties which is not desirable.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix Cheat Manager not saving created codes</title>
<updated>2015-09-19T15:20:16+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-09-19T15:20:16+00:00</published>
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</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</entry>
<entry>
<title>DolphinWX: Remove unnecessary includes</title>
<updated>2015-05-08T16:39:26+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-05-08T14:04:40+00:00</published>
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</entry>
<entry>
<title>DolphinWX: Remove unnecessary forward declarations</title>
<updated>2015-04-28T21:32:38+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-04-28T21:31:13+00:00</published>
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These are all fully defined
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These are all fully defined
</pre>
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</content>
</entry>
<entry>
<title>Fix 4.0-5689 regression (AR codes, patches)</title>
<updated>2015-03-06T11:26:40+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-03-06T11:26:40+00:00</published>
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<id>4a41ab17155e4103ea7844b6e6aa3c434dbb7e63</id>
<content type='text'>
CreateCodeTab, ARCodeAddEdit and PatchAddEdit
need to be able to modify arCodes/onFrame.
</content>
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<pre>
CreateCodeTab, ARCodeAddEdit and PatchAddEdit
need to be able to modify arCodes/onFrame.
</pre>
</div>
</content>
</entry>
<entry>
<title>Make iso properties non modal.</title>
<updated>2015-02-25T00:11:03+00:00</updated>
<author>
<name>Rachel Bryk</name>
<email>RachelBryk@gmail.com</email>
</author>
<published>2015-02-24T23:32:17+00:00</published>
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