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<title>dolphin/Source/Core/DolphinWX/Config/WiiConfigPane.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Remove DolphinWX</title>
<updated>2018-06-26T18:50:39+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-04-28T10:50:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=44b22c90df9c05d18a34667dc41e8d05af24683f'/>
<id>44b22c90df9c05d18a34667dc41e8d05af24683f</id>
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</pre>
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</content>
</entry>
<entry>
<title>Update Readme.md and various fixes</title>
<updated>2017-12-20T09:54:51+00:00</updated>
<author>
<name>Ryan Meredith</name>
<email>rwm@udel.edu</email>
</author>
<published>2017-11-19T21:11:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1f226ec14ff5d0fe30d5e328ec9854b1967a3ab9'/>
<id>1f226ec14ff5d0fe30d5e328ec9854b1967a3ab9</id>
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<pre>
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</entry>
<entry>
<title>m_bt_wiimote_motor rename and tooltip addition</title>
<updated>2017-08-11T19:15:51+00:00</updated>
<author>
<name>Ryan Meredith</name>
<email>rwm@udel.edu</email>
</author>
<published>2017-08-11T19:15:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7154c0f0ff1c9060ef3e4e9b4871d2a81f88e415'/>
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<pre>
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</entry>
<entry>
<title>WX: Reload Wii config pane on config change</title>
<updated>2017-08-11T07:36:32+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@innovatetechnologi.es</email>
</author>
<published>2017-08-02T18:14:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e471505632fb4bbba7ae6af27644a29c39d78516'/>
<id>e471505632fb4bbba7ae6af27644a29c39d78516</id>
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</content>
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<pre>
</pre>
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</entry>
<entry>
<title>Config: Include SYSCONF in base layer</title>
<updated>2017-08-11T07:36:31+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@innovatetechnologi.es</email>
</author>
<published>2017-08-01T14:37:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b2c41cec0aae76b9680506f336ba3792540e1527'/>
<id>b2c41cec0aae76b9680506f336ba3792540e1527</id>
<content type='text'>
Settings that come from the SYSCONF are now included in Dolphin's
config system as part of the base layer. They are handled in a
special way compared to other settings to make sure they are only
loaded from and saved to the SYSCONF (to avoid different, possibly
contradicting sources of truth).
</content>
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<pre>
Settings that come from the SYSCONF are now included in Dolphin's
config system as part of the base layer. They are handled in a
special way compared to other settings to make sure they are only
loaded from and saved to the SYSCONF (to avoid different, possibly
contradicting sources of truth).
</pre>
</div>
</content>
</entry>
<entry>
<title>IOS: Convert the IOS kernel HLE code to a class</title>
<updated>2017-04-30T15:18:53+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@innovatetechnologi.es</email>
</author>
<published>2017-04-29T14:11:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2fc5047d26f45d5309cdd704ba41c9e724f8966d'/>
<id>2fc5047d26f45d5309cdd704ba41c9e724f8966d</id>
<content type='text'>
This changes the main IOS code (roughly the equivalent of the kernel)
to a class instead of being a set of free functions + tons of static
variables.

The reason for this change is that keeping tons of static variables
like that prevents us from making an IOS instance and reusing IOS
code easily.

Converting the IOS code to a class also allows us to mostly decouple
IOS from the PPC emulation.

The more interesting changes are in Core/IOS/IOS. Everything else is
mostly just boring stuff required by this change...

* Because the devices themselves call back to the main IOS code
  for various things (getting the current version, replying to a
  request, and other syscall-like functions), just like processes in
  IOS call kernel syscalls, we have to pass a reference to the kernel
  to anything that uses IOS syscalls.

* Change DoState to save device names instead of device IDs to simplify
  AddDevice() and get rid of an ugly static count.

* Change ES_Launch's ack to be sent at IOS boot, now that we can do
  this properly.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This changes the main IOS code (roughly the equivalent of the kernel)
to a class instead of being a set of free functions + tons of static
variables.

The reason for this change is that keeping tons of static variables
like that prevents us from making an IOS instance and reusing IOS
code easily.

Converting the IOS code to a class also allows us to mostly decouple
IOS from the PPC emulation.

The more interesting changes are in Core/IOS/IOS. Everything else is
mostly just boring stuff required by this change...

* Because the devices themselves call back to the main IOS code
  for various things (getting the current version, replying to a
  request, and other syscall-like functions), just like processes in
  IOS call kernel syscalls, we have to pass a reference to the kernel
  to anything that uses IOS syscalls.

* Change DoState to save device names instead of device IDs to simplify
  AddDevice() and get rid of an ugly static count.

* Change ES_Launch's ack to be sent at IOS boot, now that we can do
  this properly.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #5245 from JosJuice/top-on-top</title>
<updated>2017-04-22T18:11:28+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leolino.lam@gmail.com</email>
</author>
<published>2017-04-22T18:11:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8fe0befbc3cf8ebd60a871c496329f9e12e2829f'/>
<id>8fe0befbc3cf8ebd60a871c496329f9e12e2829f</id>
<content type='text'>
Put "Top" on top of "Bottom" in the sensor bar position dropdown</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Put "Top" on top of "Bottom" in the sensor bar position dropdown</pre>
</div>
</content>
</entry>
<entry>
<title>Put "Top" on top of "Bottom" in the sensor bar position dropdown</title>
<updated>2017-04-11T09:43:06+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2017-04-11T09:12:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e6317eaa3698e2b82784c6245029c4ee2a3b43a9'/>
<id>e6317eaa3698e2b82784c6245029c4ee2a3b43a9</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Make the Wii config pane shorter</title>
<updated>2017-04-11T08:19:19+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2017-04-11T08:19:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cc8976f71e2c58fb1a340642aea11643f2e2e599'/>
<id>cc8976f71e2c58fb1a340642aea11643f2e2e599</id>
<content type='text'>
This commit merges the Wii pane's Device Settings with Misc Settings
so that the whole general config window won't be so tall.
</content>
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<pre>
This commit merges the Wii pane's Device Settings with Misc Settings
so that the whole general config window won't be so tall.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add i18n comments for the acronym IR</title>
<updated>2017-04-08T14:00:09+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2017-04-08T11:27:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=254df247b17df8d6659c115f0089edcd584cb599'/>
<id>254df247b17df8d6659c115f0089edcd584cb599</id>
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<pre>
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