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<title>dolphin/Source/Core/DolphinWX/Debugger/CodeView.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>DolphinWX: Remove unnecessary includes</title>
<updated>2015-05-08T16:39:26+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-05-08T14:04:40+00:00</published>
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<entry>
<title>DolphinWX/Globals: Variable naming consistency</title>
<updated>2014-12-21T02:43:11+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>Stevoisiak@gmail.com</email>
</author>
<published>2014-12-21T01:36:26+00:00</published>
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<entry>
<title>DolphinWX: Eliminate some memory leaks</title>
<updated>2014-11-11T14:50:16+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-11-11T14:50:11+00:00</published>
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Since the menus aren't actually assigned a parent, they would not be freed by wx. Plus, these should have initially been constructed on the stack in the first place.
Technically any time someone right-clicked the game list they would be leaking memory.
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Since the menus aren't actually assigned a parent, they would not be freed by wx. Plus, these should have initially been constructed on the stack in the first place.
Technically any time someone right-clicked the game list they would be leaking memory.
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<entry>
<title>DolphinWX: Eliminate most usages of event tables in the debugger.</title>
<updated>2014-11-06T04:03:06+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-11-06T03:19:52+00:00</published>
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Moves things over to Bind.
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Moves things over to Bind.
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</entry>
<entry>
<title>Debugger: scroll by multiples of 4 bytes</title>
<updated>2014-09-18T10:54:57+00:00</updated>
<author>
<name>Fiora</name>
<email>fioraaeterna@gmail.com</email>
</author>
<published>2014-09-18T10:54:57+00:00</published>
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<id>20c3a0f2d838668e2da17dd981c580ddd7c933c3</id>
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Avoids that weird effect where scrolling offsets code from 4-byte boundaries,
showing nonsense 75% of the time.
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Avoids that weird effect where scrolling offsets code from 4-byte boundaries,
showing nonsense 75% of the time.
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</entry>
<entry>
<title>Include CommonTypes.h instead of Common.h.</title>
<updated>2014-09-08T19:39:58+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2014-09-08T01:06:58+00:00</published>
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<entry>
<title>DolphinWX: Parenthesize some expressions in CodeView.cpp</title>
<updated>2014-08-24T19:40:19+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-24T19:16:20+00:00</published>
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<entry>
<title>DolphinWX: Move the CodeView debugger view over to wxGraphicsContext</title>
<updated>2014-08-24T19:40:05+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-24T18:59:02+00:00</published>
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<id>c3e41809d9d43e3c251ac6bb6e5bb21fcc1e7442</id>
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This is a more advanced drawing 'backend' over the previous one and allows us to control things like transparency and anti-aliasing, etc.
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This is a more advanced drawing 'backend' over the previous one and allows us to control things like transparency and anti-aliasing, etc.
</pre>
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