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<title>dolphin/Source/Core/DolphinWX/Debugger/MemoryView.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>DolphinWX: Remove unnecessary includes</title>
<updated>2015-05-08T16:39:26+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-05-08T14:04:40+00:00</published>
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<entry>
<title>Make address translation respect the CPU translation mode.</title>
<updated>2015-02-11T21:56:22+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2015-01-17T21:17:36+00:00</published>
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The PowerPC CPU has bits in MSR (DR and IR) which control whether
addresses are translated. We should respect these instead of mixing
physical addresses and translated addresses into the same address space.

This is mostly mass-renaming calls to memory accesses APIs from places
which expect address translation to use a different version from those
which do not expect address translation.

This does very little on its own, but it's the first step to a correct BAT
implementation.
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The PowerPC CPU has bits in MSR (DR and IR) which control whether
addresses are translated. We should respect these instead of mixing
physical addresses and translated addresses into the same address space.

This is mostly mass-renaming calls to memory accesses APIs from places
which expect address translation to use a different version from those
which do not expect address translation.

This does very little on its own, but it's the first step to a correct BAT
implementation.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinWX/Globals: Variable naming consistency</title>
<updated>2014-12-21T02:43:11+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>Stevoisiak@gmail.com</email>
</author>
<published>2014-12-21T01:36:26+00:00</published>
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<entry>
<title>MemoryView: Fix a dealloc of a stack reference</title>
<updated>2014-11-14T01:10:40+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-11-14T01:10:36+00:00</published>
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stack allocation only works with the root menu. Any other children must be
heap allocated.

These however, will be freed by wxWidgets.
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stack allocation only works with the root menu. Any other children must be
heap allocated.

These however, will be freed by wxWidgets.
</pre>
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</content>
</entry>
<entry>
<title>DolphinWX: Eliminate some memory leaks</title>
<updated>2014-11-11T14:50:16+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-11-11T14:50:11+00:00</published>
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Since the menus aren't actually assigned a parent, they would not be freed by wx. Plus, these should have initially been constructed on the stack in the first place.
Technically any time someone right-clicked the game list they would be leaking memory.
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Since the menus aren't actually assigned a parent, they would not be freed by wx. Plus, these should have initially been constructed on the stack in the first place.
Technically any time someone right-clicked the game list they would be leaking memory.
</pre>
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</content>
</entry>
<entry>
<title>DolphinWX: Eliminate most usages of event tables in the debugger.</title>
<updated>2014-11-06T04:03:06+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-11-06T03:19:52+00:00</published>
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Moves things over to Bind.
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Moves things over to Bind.
</pre>
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</content>
</entry>
<entry>
<title>Added "Add to watch" context menu items to the Memory and Register windows.</title>
<updated>2014-10-26T03:56:02+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2014-10-23T13:47:00+00:00</published>
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<id>d0a3bb765088b8d6f923ef62aac4761de332a12f</id>
<content type='text'>
Added "View memory" context menu item to the Register window.
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Added "View memory" context menu item to the Register window.
</pre>
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</content>
</entry>
<entry>
<title>Added a RAM Watch window to the debugger</title>
<updated>2014-10-26T03:56:02+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2014-10-19T10:45:40+00:00</published>
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<content type='text'>
Conflicts:
	Source/Core/Core/HW/Memmap.cpp
	Source/Core/Core/HW/Memmap.h
	Source/Core/DolphinWX/Debugger/CodeWindow.h
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<pre>
Conflicts:
	Source/Core/Core/HW/Memmap.cpp
	Source/Core/Core/HW/Memmap.h
	Source/Core/DolphinWX/Debugger/CodeWindow.h
</pre>
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