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<title>dolphin/Source/Core/DolphinWX/FifoPlayerDlg.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Remove DolphinWX</title>
<updated>2018-06-26T18:50:39+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-04-28T10:50:47+00:00</published>
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<id>44b22c90df9c05d18a34667dc41e8d05af24683f</id>
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</pre>
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</entry>
<entry>
<title>Assert: Uppercase assertion macros</title>
<updated>2018-03-15T02:03:12+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-03-15T00:34:35+00:00</published>
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<id>50a476c3714b3c423609ec04ce424c244bd2a1c1</id>
<content type='text'>
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
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Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
</pre>
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</content>
</entry>
<entry>
<title>Common: Move byte swapping utilities into their own header</title>
<updated>2017-03-03T22:18:18+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2017-03-03T19:43:52+00:00</published>
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<id>552c0d8404ebd1e0cfa71c2d14ecb81c40f4cd70</id>
<content type='text'>
This moves all the byte swapping utilities into a header named Swap.h.

A dedicated header is much more preferable here due to the size of the
code itself. In general usage throughout the codebase, CommonFuncs.h was
generally only included for these functions anyway. These being in their
own header avoids dumping the lesser used utilities into scope. As well
as providing a localized area for more utilities related to byte
swapping in the future (should they be needed). This also makes it nicer
to identify which files depend on the byte swapping utilities in
particular.

Since this is a completely new header, moving the code uncovered a few
indirect includes, as well as making some other inclusions unnecessary.
</content>
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<pre>
This moves all the byte swapping utilities into a header named Swap.h.

A dedicated header is much more preferable here due to the size of the
code itself. In general usage throughout the codebase, CommonFuncs.h was
generally only included for these functions anyway. These being in their
own header avoids dumping the lesser used utilities into scope. As well
as providing a localized area for more utilities related to byte
swapping in the future (should they be needed). This also makes it nicer
to identify which files depend on the byte swapping utilities in
particular.

Since this is a completely new header, moving the code uncovered a few
indirect includes, as well as making some other inclusions unnecessary.
</pre>
</div>
</content>
</entry>
<entry>
<title>FifoPlayerDlg: Use std::lock_guard instead of manual mutex locking/unlocking</title>
<updated>2017-02-08T05:26:32+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2017-02-08T05:26:30+00:00</published>
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<id>399757a771207b630a4eb117c8657728f622fe13</id>
<content type='text'>
Same thing, but less error prone.
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<pre>
Same thing, but less error prone.
</pre>
</div>
</content>
</entry>
<entry>
<title>OpcodeDecoding: Convert #defines into enum constants</title>
<updated>2017-02-08T05:05:17+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2017-02-08T04:11:04+00:00</published>
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<id>d9d069e02464476cf2bcf7bd6389f3c8f2a8c21e</id>
<content type='text'>
Gets several constants out of global scope.
</content>
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<pre>
Gets several constants out of global scope.
</pre>
</div>
</content>
</entry>
<entry>
<title>Update FIFO Player Window Capitalization</title>
<updated>2016-11-14T04:44:18+00:00</updated>
<author>
<name>Pringo</name>
<email>Pringo@users.noreply.github.com</email>
</author>
<published>2016-11-14T04:44:18+00:00</published>
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<id>f848418efa2791861dd5893725a0b04fe5eb2e05</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>WX: HiDPI: FifoPlayerDlg</title>
<updated>2016-10-04T02:47:22+00:00</updated>
<author>
<name>EmptyChaos</name>
<email>EmptyChaos@users.noreply.github.com</email>
</author>
<published>2016-08-02T06:21:08+00:00</published>
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<id>8fe94c3c508f70ec26305d48a8582222b2c12e9d</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Move FifoPlayer 'Close' button to the right side of the dialog</title>
<updated>2016-08-16T10:28:50+00:00</updated>
<author>
<name>Julian Löhr</name>
<email>julian.loehr@outlook.com</email>
</author>
<published>2016-08-16T01:13:24+00:00</published>
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<id>34385760c692cc6047fe8a44fda03b6dba81716d</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>FifoDataFile: Convert FifoFrameInfo's fifoData member into a vector</title>
<updated>2016-06-29T06:54:49+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-06-29T02:25:22+00:00</published>
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<id>396ae89e5c636433b2960dc421b70db5797fa4ec</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>FifoDataFile: Convert MemoryUpdate data member to std::vector</title>
<updated>2016-06-29T06:29:34+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-06-29T01:38:33+00:00</published>
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<id>437b1294bbae5712108ed9913194dafbd8aa82cc</id>
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<pre>
</pre>
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