<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/DolphinWX/Frame.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>ActionReplay: UI Consistency and Cleanup</title>
<updated>2016-05-29T13:33:24+00:00</updated>
<author>
<name>EmptyChaos</name>
<email>EmptyChaos@users.noreply.github.com</email>
</author>
<published>2016-04-22T10:42:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6ab1b2747714179783d0a2946acc9408eef2d950'/>
<id>6ab1b2747714179783d0a2946acc9408eef2d950</id>
<content type='text'>
Cleanup code style.

Move ActionReplay code-&gt;INI saving into ActionReplay namespace.

Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu
and CPU Threads so the internal storage needs to be protected by a
lock to prevent vectors/strings being deleted/moved while in use by
the CPU Thread.

UI Consistency: Make ARCodes behave like Gecko Codes - only apply
changes when Apply is pressed. Save changes to INI from CheatsWindow.

ISOProperties/CheatsWindow now synchronize with each other.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Cleanup code style.

Move ActionReplay code-&gt;INI saving into ActionReplay namespace.

Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu
and CPU Threads so the internal storage needs to be protected by a
lock to prevent vectors/strings being deleted/moved while in use by
the CPU Thread.

UI Consistency: Make ARCodes behave like Gecko Codes - only apply
changes when Apply is pressed. Save changes to INI from CheatsWindow.

ISOProperties/CheatsWindow now synchronize with each other.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #3801 from Helios747/the_30_minute_blocker_fix</title>
<updated>2016-05-08T21:24:40+00:00</updated>
<author>
<name>Mat M</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-05-08T21:24:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c299a6a8cc60399feb332919ad81e5cf60f836ae'/>
<id>c299a6a8cc60399feb332919ad81e5cf60f836ae</id>
<content type='text'>
[UI] Remove browse toolbar button and tweak empty gamelist message</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
[UI] Remove browse toolbar button and tweak empty gamelist message</pre>
</div>
</content>
</entry>
<entry>
<title>SCM: Use std::string.</title>
<updated>2016-05-04T22:22:49+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-05-04T21:47:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2030ad45772742e8de34dbc94baa9eb49a0f7335'/>
<id>2030ad45772742e8de34dbc94baa9eb49a0f7335</id>
<content type='text'>
Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
</pre>
</div>
</content>
</entry>
<entry>
<title>[UI] Remove browse toolbar button and tweak empty gamelist message</title>
<updated>2016-04-30T15:25:46+00:00</updated>
<author>
<name>Anthony Serna</name>
<email>aserna3@gmail.com</email>
</author>
<published>2016-04-27T23:40:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=79b902e7e552650e024cf7230e0b8ce4f58ed314'/>
<id>79b902e7e552650e024cf7230e0b8ce4f58ed314</id>
<content type='text'>
Removed some related functions
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Removed some related functions
</pre>
</div>
</content>
</entry>
<entry>
<title>CFrame: Fix Confirm Close</title>
<updated>2016-04-19T05:47:51+00:00</updated>
<author>
<name>EmptyChaos</name>
<email>EmptyChaos@users.noreply.github.com</email>
</author>
<published>2016-04-19T05:47:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=49babfb60be41f88139f7e71dad30de564780286'/>
<id>49babfb60be41f88139f7e71dad30de564780286</id>
<content type='text'>
Closing Dolphin's main frame and clicking "no" does not clear
m_bClosing which means that pressing the "stop" button triggers
OnClosed which suddenly and unexpectedly closes the main frame.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Closing Dolphin's main frame and clicking "no" does not clear
m_bClosing which means that pressing the "stop" button triggers
OnClosed which suddenly and unexpectedly closes the main frame.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix the Exit hotkey.</title>
<updated>2016-01-19T08:04:45+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-01-19T07:38:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=abb4c64c8f714b01e136fa03cb736cf673d64344'/>
<id>abb4c64c8f714b01e136fa03cb736cf673d64344</id>
<content type='text'>
We were constructing our wxCommandEvent incorrectly and using an ID as an event type instead of the ID.
Works properly now.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
We were constructing our wxCommandEvent incorrectly and using an ID as an event type instead of the ID.
Works properly now.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #3478 from mmastrac/ui_resize_fix</title>
<updated>2016-01-09T22:15:35+00:00</updated>
<author>
<name>Mathew Maidment</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-09T22:15:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9925d8a94769b8d88347cf4a912aa2d7bd9b0040'/>
<id>9925d8a94769b8d88347cf4a912aa2d7bd9b0040</id>
<content type='text'>
DolphinWX: fixes the window growing slightly on every re-launch</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
DolphinWX: fixes the window growing slightly on every re-launch</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinWX: Fix window growing on every relaunch</title>
<updated>2016-01-09T21:29:15+00:00</updated>
<author>
<name>Matt Mastracci</name>
<email>matthew@mastracci.com</email>
</author>
<published>2016-01-08T18:51:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=560769ad5df241e391fb7a273f71b9f5d8ab1d6f'/>
<id>560769ad5df241e391fb7a273f71b9f5d8ab1d6f</id>
<content type='text'>
Fixes part of #8993 -- the window would grow slightly on every re-launch
because the size was set before the UI was fully initialized.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fixes part of #8993 -- the window would grow slightly on every re-launch
because the size was set before the UI was fully initialized.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinWX: Unify the condition for the game list being empty</title>
<updated>2016-01-06T21:25:30+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2016-01-06T21:25:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=dcde91cdd8e8105fe38ec04c9ff47798cdf5d626'/>
<id>dcde91cdd8e8105fe38ec04c9ff47798cdf5d626</id>
<content type='text'>
When there are no games to display in the game list, DolphinWX shows a
message instead. Clicking the message will perform an action. If the game
list truly is empty, the message and action are for opening a browse
dialog, but if the user has hidden some games, they are instead for
unhiding all games. However, the condition for checking which message to
display lacked some parts that are in the condition for checking which
action to use, so the two could be different in rare cases. This PR fixes
that by breaking out the two conditions to a new unified function.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
When there are no games to display in the game list, DolphinWX shows a
message instead. Clicking the message will perform an action. If the game
list truly is empty, the message and action are for opening a browse
dialog, but if the user has hidden some games, they are instead for
unhiding all games. However, the condition for checking which message to
display lacked some parts that are in the condition for checking which
action to use, so the two could be different in rare cases. This PR fixes
that by breaking out the two conditions to a new unified function.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #3357 from JosJuice/no-xpm</title>
<updated>2016-01-06T18:37:03+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-01-06T18:37:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b49683b2e8b85be57221c5643376ef2d7da16bb9'/>
<id>b49683b2e8b85be57221c5643376ef2d7da16bb9</id>
<content type='text'>
DolphinWX: Stop using XPM images</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
DolphinWX: Stop using XPM images</pre>
</div>
</content>
</entry>
</feed>
