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<title>dolphin/Source/Core/DolphinWX/GLInterface/AGL.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Move GLInterface to the OGL VideoBackend's directory.</title>
<updated>2014-11-02T17:16:33+00:00</updated>
<author>
<name>Augustin Cavalier</name>
<email>waddlesplash@gmail.com</email>
</author>
<published>2014-11-01T14:33:02+00:00</published>
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<entry>
<title>AGL: Use NSOpenGLContext's clearCurrentContext in ClearCurrent</title>
<updated>2014-10-23T14:56:42+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-10-23T14:56:42+00:00</published>
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<entry>
<title>Kill off the wx casts within InputCommon and GLInterface.</title>
<updated>2014-09-14T05:07:08+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-09-14T05:06:25+00:00</published>
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All because someone didn't actually return the wxWindow handle for the edge case.
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All because someone didn't actually return the wxWindow handle for the edge case.
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<entry>
<title>DolphinWX: Clean up brace placements</title>
<updated>2014-08-30T22:06:48+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-30T21:01:19+00:00</published>
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<entry>
<title>GLInterface: Destroy GLWin</title>
<updated>2014-08-19T14:06:25+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2014-08-09T13:49:45+00:00</published>
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Everything is now safely tucked inside each individual GLInterface.
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Everything is now safely tucked inside each individual GLInterface.
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<entry>
<title>Core: Don't pass through a reference to the window handle</title>
<updated>2014-08-19T14:05:58+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2014-08-06T04:44:21+00:00</published>
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Now that MainNoGUI is properly architected and GLX doesn't need to
sometimes craft its own windows sometimes which we have to thread back
into MainNoGUI, we don't need to thread the window handle that GLX
creates at all.

This removes the reference to pass back here, and the g_pWindowHandle
always be the same as the window returned by Host_GetRenderHandle().

A future cleanup could remove g_pWindowHandle entirely.
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Now that MainNoGUI is properly architected and GLX doesn't need to
sometimes craft its own windows sometimes which we have to thread back
into MainNoGUI, we don't need to thread the window handle that GLX
creates at all.

This removes the reference to pass back here, and the g_pWindowHandle
always be the same as the window returned by Host_GetRenderHandle().

A future cleanup could remove g_pWindowHandle entirely.
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</entry>
<entry>
<title>AGL: Remove the call to Host_GetRenderWindowSize().</title>
<updated>2014-08-08T23:21:43+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-05T07:33:45+00:00</published>
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Just uses platform-specific ways to do the same thing.
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Just uses platform-specific ways to do the same thing.
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<entry>
<title>Fixes spacing for "for", "while", "switch" and "if"</title>
<updated>2014-03-10T11:35:07+00:00</updated>
<author>
<name>Matthew Parlane</name>
<email>parlane@gmail.com</email>
</author>
<published>2014-03-10T11:30:55+00:00</published>
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Also moved &amp;&amp; and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
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Also moved &amp;&amp; and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
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</entry>
<entry>
<title>Fix the Android build.</title>
<updated>2014-02-20T00:01:11+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-02-19T19:09:06+00:00</published>
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Required the removal of EGL.h from EGL.cpp.

Removed the similar includes from AGL.cpp, GLX.cpp, and WGL.cpp to retain consistency.
All GL interfaces are now centralized on GLInterface.h
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Required the removal of EGL.h from EGL.cpp.

Removed the similar includes from AGL.cpp, GLX.cpp, and WGL.cpp to retain consistency.
All GL interfaces are now centralized on GLInterface.h
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</entry>
<entry>
<title>Fix more header sorting issues in DolphinWX/ (now check-includes clean).</title>
<updated>2014-02-20T00:01:10+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-02-19T01:56:29+00:00</published>
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