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<title>dolphin/Source/Core/DolphinWX/GLInterface/GLInterface.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>GLInterface: Destroy GLWin</title>
<updated>2014-08-19T14:06:25+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2014-08-09T13:49:45+00:00</published>
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Everything is now safely tucked inside each individual GLInterface.
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Everything is now safely tucked inside each individual GLInterface.
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<entry>
<title>EGL: Stop the window_handle shuffling as well</title>
<updated>2014-08-19T14:05:58+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2014-08-09T14:23:28+00:00</published>
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<entry>
<title>GLX: Remove evdpy / dpy split</title>
<updated>2014-08-19T14:05:57+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2014-08-06T03:44:25+00:00</published>
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Move to one display. There's no reason to have two displays here -- the
comment stated that one should touch GLX and one should touch window
events, and that they should be touched from different threads, but the
current code wasn't this careful.

Just use one Display connection.
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Move to one display. There's no reason to have two displays here -- the
comment stated that one should touch GLX and one should touch window
events, and that they should be touched from different threads, but the
current code wasn't this careful.

Just use one Display connection.
</pre>
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</content>
</entry>
<entry>
<title>Remove support for EGL under X11</title>
<updated>2014-08-19T14:05:57+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2014-08-06T00:45:18+00:00</published>
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Now, the only supported EGL platform is Android. We might eventually add
back support for EGL/X11 or EGL/Wayland, but it will have to be
architected differently.
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Now, the only supported EGL platform is Android. We might eventually add
back support for EGL/X11 or EGL/Wayland, but it will have to be
architected differently.
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</entry>
<entry>
<title>Remove support for Wayland</title>
<updated>2014-08-19T14:05:56+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2014-08-06T00:33:50+00:00</published>
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Yes, this is a fancy new feature, but our Wayland support was
particularly bitrotten, and ideally this would be handled by a platform
layer like SDL. If not, we can always add this back in when GLInterface
has caught up. We might be able to even support wxWidgets and GL
together with subsurfaces!
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Yes, this is a fancy new feature, but our Wayland support was
particularly bitrotten, and ideally this would be handled by a platform
layer like SDL. If not, we can always add this back in when GLInterface
has caught up. We might be able to even support wxWidgets and GL
together with subsurfaces!
</pre>
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</entry>
<entry>
<title>GLX: Remove all Host_GetRenderWindowSize calls.</title>
<updated>2014-08-08T23:21:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-05T09:31:28+00:00</published>
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Also remove x, y, width and height from the GLInterface, since it's only
used in GLX, which no longer uses them
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Also remove x, y, width and height from the GLInterface, since it's only
used in GLX, which no longer uses them
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</entry>
<entry>
<title>Move GLInterface around to remove VideoBackends dependency on DolphinWX</title>
<updated>2014-08-02T16:34:39+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-08-02T06:21:03+00:00</published>
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<entry>
<title>Convert all includes to relative paths.</title>
<updated>2014-02-18T07:19:10+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-02-17T10:18:15+00:00</published>
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<entry>
<title>Replace all include guard ifdefs with "#pragma once"</title>
<updated>2014-02-10T23:07:16+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-02-10T18:54:46+00:00</published>
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</entry>
<entry>
<title>Move GLInterface.h into GLInterface directory</title>
<updated>2014-01-20T07:46:21+00:00</updated>
<author>
<name>Scott Moreau</name>
<email>oreaus@gmail.com</email>
</author>
<published>2014-01-20T07:46:21+00:00</published>
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