<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/DolphinWX/ISOProperties.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>DolphinWX: Separate the information panel from ISOProperties</title>
<updated>2016-12-02T02:21:46+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-11-13T01:51:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=20fcfd0ed88af838778f5da1bd63f178d531ee65'/>
<id>20fcfd0ed88af838778f5da1bd63f178d531ee65</id>
<content type='text'>
Makes the information panel self-contained.

This was done first, as opposed to isolating the GameConfig panel--the
first panel in the group--as this panel had code all over the place in
ISOProperties, so I figured it'd be best to fix this one up first.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Makes the information panel self-contained.

This was done first, as opposed to isolating the GameConfig panel--the
first panel in the group--as this panel had code all over the place in
ISOProperties, so I figured it'd be best to fix this one up first.
</pre>
</div>
</content>
</entry>
<entry>
<title>[UI] Remove idle skipping from game properties</title>
<updated>2016-10-08T23:16:15+00:00</updated>
<author>
<name>Helios747</name>
<email>aserna3@gmail.com</email>
</author>
<published>2016-10-08T23:16:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7efb272629f76201b30b64d02295cec68500a311'/>
<id>7efb272629f76201b30b64d02295cec68500a311</id>
<content type='text'>
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>WX: HiDPI: ISOProperties</title>
<updated>2016-10-04T02:47:21+00:00</updated>
<author>
<name>EmptyChaos</name>
<email>EmptyChaos@users.noreply.github.com</email>
</author>
<published>2016-08-03T11:14:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3b11581aff0fc7b1e248f1e9a67e35854f7c32b8'/>
<id>3b11581aff0fc7b1e248f1e9a67e35854f7c32b8</id>
<content type='text'>
And related ARCodeAddEdit/PatchAddEdit.

Change ISOFile to use wxImage instead of wxBitmap since bitmaps require
a screen context and banner images have a fixed resolution.
</content>
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<pre>
And related ARCodeAddEdit/PatchAddEdit.

Change ISOFile to use wxImage instead of wxBitmap since bitmaps require
a screen context and banner images have a fixed resolution.
</pre>
</div>
</content>
</entry>
<entry>
<title>ISOProperties: Add notification when Cheats are disabled.</title>
<updated>2016-08-31T04:32:12+00:00</updated>
<author>
<name>EmptyChaos</name>
<email>EmptyChaos@users.noreply.github.com</email>
</author>
<published>2016-07-23T01:05:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cf0b4c9387bb613b20d170e5e034776653a87ce5'/>
<id>cf0b4c9387bb613b20d170e5e034776653a87ce5</id>
<content type='text'>
If the user enables a cheat while cheats are globally disabled then
display a notice about it. Issue 9690.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
If the user enables a cheat while cheats are globally disabled then
display a notice about it. Issue 9690.
</pre>
</div>
</content>
</entry>
<entry>
<title>CheatManager/ISOProperties: Refactor ActionReplay tabs as a class</title>
<updated>2016-08-31T04:32:12+00:00</updated>
<author>
<name>EmptyChaos</name>
<email>EmptyChaos@users.noreply.github.com</email>
</author>
<published>2016-07-23T01:05:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=00a4404045d28beef129d027dc9eaae33ab44703'/>
<id>00a4404045d28beef129d027dc9eaae33ab44703</id>
<content type='text'>
Refactor Action Replay code into its own class like Gecko Codes.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Refactor Action Replay code into its own class like Gecko Codes.
</pre>
</div>
</content>
</entry>
<entry>
<title>Move DiscIO enums to a new file</title>
<updated>2016-07-13T15:29:27+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2016-07-06T18:33:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0a15aaaa123482ecf7b2490a13e33a884416d51c'/>
<id>0a15aaaa123482ecf7b2490a13e33a884416d51c</id>
<content type='text'>
At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
</pre>
</div>
</content>
</entry>
<entry>
<title>Reformat all the things. Have fun with merge conflicts.</title>
<updated>2016-06-24T08:43:46+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2016-06-24T08:43:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3570c7f03a2aa90aa634f96c0af1969af610f14d'/>
<id>3570c7f03a2aa90aa634f96c0af1969af610f14d</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>ISOProperties/GameListCtrl: Use Global INI Change event.</title>
<updated>2016-05-29T14:49:11+00:00</updated>
<author>
<name>EmptyChaos</name>
<email>EmptyChaos@users.noreply.github.com</email>
</author>
<published>2016-05-29T14:49:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=309d0e59f4697fdfc2763c7d3ee0075c514abe9b'/>
<id>309d0e59f4697fdfc2763c7d3ee0075c514abe9b</id>
<content type='text'>
ISOProperties no longer needs its hack to refresh the game list, the
new INI Modified event can be used instead.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
ISOProperties no longer needs its hack to refresh the game list, the
new INI Modified event can be used instead.
</pre>
</div>
</content>
</entry>
<entry>
<title>ActionReplay: UI Consistency and Cleanup</title>
<updated>2016-05-29T13:33:24+00:00</updated>
<author>
<name>EmptyChaos</name>
<email>EmptyChaos@users.noreply.github.com</email>
</author>
<published>2016-04-22T10:42:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6ab1b2747714179783d0a2946acc9408eef2d950'/>
<id>6ab1b2747714179783d0a2946acc9408eef2d950</id>
<content type='text'>
Cleanup code style.

Move ActionReplay code-&gt;INI saving into ActionReplay namespace.

Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu
and CPU Threads so the internal storage needs to be protected by a
lock to prevent vectors/strings being deleted/moved while in use by
the CPU Thread.

UI Consistency: Make ARCodes behave like Gecko Codes - only apply
changes when Apply is pressed. Save changes to INI from CheatsWindow.

ISOProperties/CheatsWindow now synchronize with each other.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Cleanup code style.

Move ActionReplay code-&gt;INI saving into ActionReplay namespace.

Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu
and CPU Threads so the internal storage needs to be protected by a
lock to prevent vectors/strings being deleted/moved while in use by
the CPU Thread.

UI Consistency: Make ARCodes behave like Gecko Codes - only apply
changes when Apply is pressed. Save changes to INI from CheatsWindow.

ISOProperties/CheatsWindow now synchronize with each other.
</pre>
</div>
</content>
</entry>
<entry>
<title>ActionReplay: Fix ISOProperties corrupting active code set</title>
<updated>2016-05-29T13:33:24+00:00</updated>
<author>
<name>EmptyChaos</name>
<email>EmptyChaos@users.noreply.github.com</email>
</author>
<published>2016-04-19T21:19:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=25b072ff2ba6839b300b05a45ce76e94d84ded32'/>
<id>25b072ff2ba6839b300b05a45ce76e94d84ded32</id>
<content type='text'>
ISOProperties loads codes using ActionReplay::LoadCodes which actually applies
the codes to the global state. If a game is running then that games receives
all the codes (and ACTIVE status) from the second game being shown in
ISOProperties which is not desirable.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
ISOProperties loads codes using ActionReplay::LoadCodes which actually applies
the codes to the global state. If a game is running then that games receives
all the codes (and ACTIVE status) from the second game being shown in
ISOProperties which is not desirable.
</pre>
</div>
</content>
</entry>
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