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<title>dolphin/Source/Core/DolphinWX/InputConfigDiag.h, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>DolphinWX: Remove unnecessary includes</title>
<updated>2015-05-08T16:39:26+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-05-08T14:04:40+00:00</published>
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<entry>
<title>DolphinWX: Remove unnecessary forward declarations</title>
<updated>2015-04-28T21:32:38+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-04-28T21:31:13+00:00</published>
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These are all fully defined
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These are all fully defined
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<entry>
<title>DolphinWX: Make some general UI functions/vars private</title>
<updated>2015-04-28T01:04:05+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-04-28T00:48:04+00:00</published>
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<entry>
<title>DolphinWX: Get rid of unnecessary Destroy calls</title>
<updated>2015-02-11T14:38:38+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-02-11T14:07:16+00:00</published>
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Removes the requirement for stack allocated InputConfigDialogs to call Destroy. This shouldn't be necessary for wxDialog derivatives.
This also fixes a leak that would occur every time an InputConfigDialog is opened and closed. wxWindow subclasses (this includes wxDialog) only destroy child windows and sizers (including things in the sizers). So every wxTimer allocation would have resulted in a leak.
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Removes the requirement for stack allocated InputConfigDialogs to call Destroy. This shouldn't be necessary for wxDialog derivatives.
This also fixes a leak that would occur every time an InputConfigDialog is opened and closed. wxWindow subclasses (this includes wxDialog) only destroy child windows and sizers (including things in the sizers). So every wxTimer allocation would have resulted in a leak.
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</entry>
<entry>
<title>More minor consistency changes</title>
<updated>2015-01-13T03:28:12+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>Stevoisiak@gmail.com</email>
</author>
<published>2015-01-13T03:28:12+00:00</published>
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<entry>
<title>DolphinWX: Specify wxID_ANY where -1 is used in controls</title>
<updated>2014-12-02T04:02:50+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-12-02T03:56:18+00:00</published>
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<entry>
<title>InputConfigDiag: Clean up dialog title translation handling</title>
<updated>2014-12-01T20:47:38+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-12-01T20:47:38+00:00</published>
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</entry>
<entry>
<title>Used a constant for the default high value.</title>
<updated>2014-09-07T04:25:06+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2014-09-07T04:25:06+00:00</published>
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