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<title>dolphin/Source/Core/DolphinWX/MainAndroid.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Move Android JNI bits from DolphinWX to the Android folder.</title>
<updated>2016-01-06T21:36:44+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-01-06T21:35:15+00:00</published>
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<entry>
<title>OnScreenDisplay: Make CallbackType an enum class</title>
<updated>2016-01-02T19:57:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-02T19:45:41+00:00</published>
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<entry>
<title>MainAndroid: Fix size logging</title>
<updated>2015-12-08T11:37:51+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-12-07T09:13:25+00:00</published>
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<entry>
<title>DiscIO: Make factory methods return unique_ptrs</title>
<updated>2015-12-07T10:57:37+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-07T04:15:51+00:00</published>
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<content type='text'>
Rather than rely on the developer to do the right thing,
just make the default behavior safely deallocate resources.

If shared semantics are ever needed in the future, the
constructor that takes a unique_ptr for shared_ptr can
be used.
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Rather than rely on the developer to do the right thing,
just make the default behavior safely deallocate resources.

If shared semantics are ever needed in the future, the
constructor that takes a unique_ptr for shared_ptr can
be used.
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</content>
</entry>
<entry>
<title>Android: Abort the screenshot after 2 seconds</title>
<updated>2015-09-05T13:29:22+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-09-05T09:36:16+00:00</published>
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If the emulation is crashed, this blocks forever. So there is no way to exit the emulation within a finite time.
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If the emulation is crashed, this blocks forever. So there is no way to exit the emulation within a finite time.
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</entry>
<entry>
<title>Revert "Join the emu thread in Core::Stop.  Get rid of Core::Shutdown which did that before."</title>
<updated>2015-07-22T07:15:19+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-06T12:52:09+00:00</published>
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This reverts commit ba664b3293e88ddee94a4b922ced192f3270b569.

Added documentation to Core::Shutdown() to prevent breaking changes.
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This reverts commit ba664b3293e88ddee94a4b922ced192f3270b569.

Added documentation to Core::Shutdown() to prevent breaking changes.
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</entry>
<entry>
<title>Android: Save screenshot at end of an emulation session.</title>
<updated>2015-06-24T02:22:01+00:00</updated>
<author>
<name>sigmabeta</name>
<email>sigmabeta@users.noreply.github.com</email>
</author>
<published>2015-06-19T01:28:40+00:00</published>
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<entry>
<title>[AArch64] Clean up our CPUDetect.</title>
<updated>2015-06-13T13:04:23+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-06-13T12:29:19+00:00</published>
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Drops ARMv7 feature detection.
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Drops ARMv7 feature detection.
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</entry>
<entry>
<title>Options: merge SCoreStartupParameter into SConfig</title>
<updated>2015-06-12T17:07:45+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-06-12T11:56:53+00:00</published>
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</entry>
<entry>
<title>Volume: Add prefer_long parameter to GetNames</title>
<updated>2015-06-08T10:00:34+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2015-05-10T17:09:11+00:00</published>
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<id>ec0370d2d1b533516964ae1982ac25f8ae33acb3</id>
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GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
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GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
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