<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/DolphinWX/Src/SConscript, branch nJoy</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Make wxgl mandatory on OS X.</title>
<updated>2010-06-03T01:24:26+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2010-06-03T01:24:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=52c912a59ed7fdfa82aaa33316ef19060eeece90'/>
<id>52c912a59ed7fdfa82aaa33316ef19060eeece90</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5576 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5576 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Some wxWidgets features, like wxProgressDialog used when updating the</title>
<updated>2010-06-01T21:03:02+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2010-06-01T21:03:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c9564405d94d1eb7cc1c4f94ed5e1ee094ca5241'/>
<id>c9564405d94d1eb7cc1c4f94ed5e1ee094ca5241</id>
<content type='text'>
game list, rely on the main event handler already running, which isn't
the case until after OnInit(). This is a problem when an ISO directory
is already set at startup.

To deal with such actions that can only properly be done after the wx
environment is fully functional, schedule AfterInit() where the initial
game list scan is done.

The underlying icon object for wxIcon on OS X didn't work with our 
(non-square?) 96x32 game list graphics, but we weren't using any wxIcon
properties such as transparency anyhow, so just skip the wxBitmap to 
wxIcon back to wxBitmap conversions.

Use wxID_ABOUT and wxID_PREFERENCES so that those menu items are
automagically teleported to their canonincal locations on each platform.

USE_XPM_BITMAPS has been implicit on all platforms for some time now.
 
AddGrowableCol() causes problems in a couple of inessential places for    
some unknown reason, even though the same pattern works fine elsewhere.
 
These changes make us play a lot nicer with wxWidgets 2.9.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5564 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
game list, rely on the main event handler already running, which isn't
the case until after OnInit(). This is a problem when an ISO directory
is already set at startup.

To deal with such actions that can only properly be done after the wx
environment is fully functional, schedule AfterInit() where the initial
game list scan is done.

The underlying icon object for wxIcon on OS X didn't work with our 
(non-square?) 96x32 game list graphics, but we weren't using any wxIcon
properties such as transparency anyhow, so just skip the wxBitmap to 
wxIcon back to wxBitmap conversions.

Use wxID_ABOUT and wxID_PREFERENCES so that those menu items are
automagically teleported to their canonincal locations on each platform.

USE_XPM_BITMAPS has been implicit on all platforms for some time now.
 
AddGrowableCol() causes problems in a couple of inessential places for    
some unknown reason, even though the same pattern works fine elsewhere.
 
These changes make us play a lot nicer with wxWidgets 2.9.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5564 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Identify OS X application bundle with SVN version number.</title>
<updated>2010-05-31T16:18:40+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2010-05-31T16:18:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=220c3ae8297b52c81a48f88db568d63a2d5b6d65'/>
<id>220c3ae8297b52c81a48f88db568d63a2d5b6d65</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5557 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5557 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect.</title>
<updated>2010-05-05T04:31:21+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-05-05T04:31:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ec11685a664dd3f34720f0c0ad589e92a652cc5f'/>
<id>ec11685a664dd3f34720f0c0ad589e92a652cc5f</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5434 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5434 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>NetPlay: completely redone - should be somewhat usable when using Single Core and DSP LLE Plugin.</title>
<updated>2010-05-01T19:10:35+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-05-01T19:10:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a6d6d2732847720119410c28ba4e0f4f863a2c05'/>
<id>a6d6d2732847720119410c28ba4e0f4f863a2c05</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5425 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5425 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code.  This removes redundancy of code that was in several places through the various video plugins.  Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog.  I am sure that will meet some resistance.</title>
<updated>2010-04-22T04:28:34+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2010-04-22T04:28:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=140332c02ea905de29de1870c384174dda41303b'/>
<id>140332c02ea905de29de1870c384174dda41303b</id>
<content type='text'>
Also added a window size setting for windowed mode.

Also pulled some X11 specific code out into a separate file.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5395 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Also added a window size setting for windowed mode.

Also pulled some X11 specific code out into a separate file.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5395 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Big restructuring of how the video plugin works.  In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled.  Input is largely restructured for the video plugin.  It is now handled by the host.  Keys for pausing and changing fullscreen are configurable.  More will probably be later.  This is probably classified as highly experimental.</title>
<updated>2010-04-12T01:33:10+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2010-04-12T01:33:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=33a64d5db02df586483ad67974dedd2c2f6031d3'/>
<id>33a64d5db02df586483ad67974dedd2c2f6031d3</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5336 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5336 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>remove wiimote led/speaker status from statusbar</title>
<updated>2010-03-11T17:20:32+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2010-03-11T17:20:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e6efc4a6110d5699df14ce79a5abfb7652cad499'/>
<id>e6efc4a6110d5699df14ce79a5abfb7652cad499</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5187 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5187 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Added scons options "shared_libname=true" to link agains the system shared libraries for lzo, sfml, and soil.  For example add the scons option "shared_lzo=true" for lzo.  This will check for the system libraries and then fall back to building and linking statically against the Externals if not found.  You must have liblzo2-dev, libsoil-dev, and libsfml-dev installed.  Note that you need version 1.5 or later for sfml.  Currently scons doesn't check the version for you.</title>
<updated>2010-03-09T22:17:33+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2010-03-09T22:17:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c455673f8705d9035b939edab682e2e246edf94e'/>
<id>c455673f8705d9035b939edab682e2e246edf94e</id>
<content type='text'>
If you are having trouble with segmentation faults in linux try "shared_soil=true".  That seems to fix the problem.  How do we fix this for the static build?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5182 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
If you are having trouble with segmentation faults in linux try "shared_soil=true".  That seems to fix the problem.  How do we fix this for the static build?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5182 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert commit 5105 until we sort out how we want this to work in linux.</title>
<updated>2010-02-22T16:10:08+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2010-02-22T16:10:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=303769d31c27c29e46f7cd3792fd82e49baf0955'/>
<id>303769d31c27c29e46f7cd3792fd82e49baf0955</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5110 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5110 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
