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<title>dolphin/Source/Core/InputCommon/CMakeLists.txt, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>port to OpenBSD</title>
<updated>2024-04-22T20:50:47+00:00</updated>
<author>
<name>Guilherme Janczak</name>
<email>guilherme.janczak@yandex.com</email>
</author>
<published>2024-04-18T10:58:08+00:00</published>
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<entry>
<title>Merge pull request #12631 from jordan-woyak/remove-osx-input-leftovers</title>
<updated>2024-04-01T21:05:13+00:00</updated>
<author>
<name>OatmealDome</name>
<email>OatmealDome@users.noreply.github.com</email>
</author>
<published>2024-04-01T21:05:13+00:00</published>
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InputCommon: Remove some IOKit leftovers.</content>
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InputCommon: Remove some IOKit leftovers.</pre>
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<entry>
<title>WiimoteEmu: Add user-accessible controls that report the desired state of the IR camera objects.</title>
<updated>2024-03-11T21:49:19+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-10T04:26:29+00:00</published>
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<entry>
<title>InputCommon: Remove some IOKit leftovers.</title>
<updated>2024-03-11T06:11:13+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-03-11T06:11:13+00:00</published>
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<entry>
<title>CMake: Use targets for all optionally-external dependencies</title>
<updated>2023-06-15T06:41:41+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2023-04-16T05:57:34+00:00</published>
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<entry>
<title>Merge pull request #11739 from OatmealDome/iokit-be-gone</title>
<updated>2023-05-19T17:31:40+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-05-19T17:31:40+00:00</published>
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InputCommon: Remove OSX (IOKit) input backend</content>
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InputCommon: Remove OSX (IOKit) input backend</pre>
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<entry>
<title>Support Steam Deck controls directly through hidraw</title>
<updated>2023-05-10T12:28:32+00:00</updated>
<author>
<name>R</name>
<email>rqou@berkeley.edu</email>
</author>
<published>2023-04-19T23:49:50+00:00</published>
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This reads Steam Deck controls bypassing Steam Input. This allows for access to
motion controls as well as independent access to thumb sticks, trackpads, and
back grip buttons.
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This reads Steam Deck controls bypassing Steam Input. This allows for access to
motion controls as well as independent access to thumb sticks, trackpads, and
back grip buttons.
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon: Remove OSX (IOKit) input backend</title>
<updated>2023-04-07T19:40:14+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2023-04-07T19:40:14+00:00</published>
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<entry>
<title>ControllerInterface/Android: Implement device population</title>
<updated>2023-03-03T21:28:23+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-12-31T15:14:15+00:00</published>
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<entry>
<title>ControllerInterface/Android: Rip out ButtonManager</title>
<updated>2023-03-03T21:28:23+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-08-14T13:03:54+00:00</published>
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ButtonManager is very different from how a normal input backend works,
and is making it hard for us to improve controller support on Android.
The following commits will add a new input backend in its place.
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ButtonManager is very different from how a normal input backend works,
and is making it hard for us to improve controller support on Android.
The following commits will add a new input backend in its place.
</pre>
</div>
</content>
</entry>
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