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<title>dolphin/Source/Core/InputCommon/CMakeLists.txt, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Use cmake to determine if we are enabling the Android Controller Interface</title>
<updated>2016-02-05T16:54:17+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-02-05T16:54:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6305f0946739c3aff01be642fe64d2aa8378487a'/>
<id>6305f0946739c3aff01be642fe64d2aa8378487a</id>
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</entry>
<entry>
<title>[Android] Add support for the Wii U Gamecube adapter under Android.</title>
<updated>2016-01-06T07:10:54+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-01-06T07:00:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e62503c873833b33c63585c6f0810b824e5c6a6b'/>
<id>e62503c873833b33c63585c6f0810b824e5c6a6b</id>
<content type='text'>
No way to properly enable it from an end user perspective yet.
Doesn't require root.
This same sort of system can be used for the Dolphinbar in the future for real wiimote support.
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No way to properly enable it from an end user perspective yet.
Doesn't require root.
This same sort of system can be used for the Dolphinbar in the future for real wiimote support.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add a stubbed GCAdapter namespace.</title>
<updated>2016-01-06T06:57:08+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-01-06T06:57:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6e503bebc43e17418d88261568a15cfc75757a17'/>
<id>6e503bebc43e17418d88261568a15cfc75757a17</id>
<content type='text'>
This cleans up a bunch of #ifdef checks in places.
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This cleans up a bunch of #ifdef checks in places.
</pre>
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</content>
</entry>
<entry>
<title>Move SI_GCAdapter over to InputCommon</title>
<updated>2016-01-05T19:44:37+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-12-31T16:27:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=371e9f4fae0cd60004d7cfd13cc832bc18808de2'/>
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</entry>
<entry>
<title>GC controller input using named pipes</title>
<updated>2015-10-25T03:20:03+00:00</updated>
<author>
<name>spxtr</name>
<email>spextear@gmail.com</email>
</author>
<published>2015-10-25T03:20:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d9d6cf8eda0d4cd8d0350c1a4e9b5f6b708e084d'/>
<id>d9d6cf8eda0d4cd8d0350c1a4e9b5f6b708e084d</id>
<content type='text'>
Currently only works on unix, but can be extended to other systems. Can
also be extended to do wiimotes.

Searches the Pipes folder for readable named pipes and creates a dolphin
input device out of them. Send controller inputs to the game by writing
to the file. Commands are described in Pipes.h.
</content>
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<pre>
Currently only works on unix, but can be extended to other systems. Can
also be extended to do wiimotes.

Searches the Pipes folder for readable named pipes and creates a dolphin
input device out of them. Send controller inputs to the game by writing
to the file. Commands are described in Pipes.h.
</pre>
</div>
</content>
</entry>
<entry>
<title>Linux: Add an evdev based controller backend, to replace SDL.</title>
<updated>2015-06-30T22:13:05+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-06-29T00:17:35+00:00</published>
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<id>2721fdf8a94e2e49f907eda24a1406d2225acaf6</id>
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</pre>
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</entry>
<entry>
<title>CMake: simplify some expressions</title>
<updated>2015-01-03T12:17:57+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-01-03T12:17:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6bcdb10eeec725a0b3513fc5c8f9b8590acaf209'/>
<id>6bcdb10eeec725a0b3513fc5c8f9b8590acaf209</id>
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</entry>
<entry>
<title>VideoCommon/VideoBackends: Remove unnecessary wxWidgets references.</title>
<updated>2014-11-01T23:19:00+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-10-31T17:40:27+00:00</published>
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<id>9ab924513e31a6f85a30aaa9f6d78c95e14760ec</id>
<content type='text'>
EmuWindow doesn't even exist anymore. wxWidgets is also decoupled from the backends.
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EmuWindow doesn't even exist anymore. wxWidgets is also decoupled from the backends.
</pre>
</div>
</content>
</entry>
<entry>
<title>UnitTests: make it possible to build tests for code that has global dependencies</title>
<updated>2014-08-02T16:34:39+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-08-02T06:23:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8b26d7bf1ef478ff2f06d3cf0b0712418d1a8627'/>
<id>8b26d7bf1ef478ff2f06d3cf0b0712418d1a8627</id>
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</entry>
<entry>
<title>Remove UDPWiimote feature</title>
<updated>2014-07-11T17:32:56+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2014-06-17T21:09:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e20a0265dec84005637f869cd0a4281bd963af7e'/>
<id>e20a0265dec84005637f869cd0a4281bd963af7e</id>
<content type='text'>
It substantially complicates the code and doesn't really provide any
functionality. According to the forums, the Android app is out of date
and has been broken for quite a while.

If we want to add this back, I'd write an app that speaks a more native
Wiimote protocol, and we can hook that up to the backend quite easily.
It could even be over our NetPlay protocol!
</content>
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<pre>
It substantially complicates the code and doesn't really provide any
functionality. According to the forums, the Android app is out of date
and has been broken for quite a while.

If we want to add this back, I'd write an app that speaks a more native
Wiimote protocol, and we can hook that up to the backend quite easily.
It could even be over our NetPlay protocol!
</pre>
</div>
</content>
</entry>
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